Related papers: On the hardness of finding normal surfaces
It is known that a graph isomorphism testing algorithm is polynomially equivalent to a detecting of a graph non-trivial automorphism algorithm. The polynomiality of the latter algorithm, is obtained by consideration of symmetry properties…
Let $\mathrm{R}$ be a real closed field and $\mathrm{D} \subset \mathrm{R}$ an ordered domain. We consider the algorithmic problem of computing the generalized Euler-Poincar\'e characteristic of real algebraic as well as semi-algebraic…
In this paper we investigate the intrinsic sequential time complexity of universal elimination procedures for arbitrary continuous data structures encoding input and output objects of elimination theory (i.e. polynomial equation systems)…
We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian…
We intend to create new concepts aimed at finding necessary and sufficient conditions for Boolean satisfiability so that these conditions can be verified in polynomial time. Based on these conditions it will be possible to create an…
We present a new technique for efficiently removing almost all short cycles in a graph without unintentionally removing its triangles. Consequently, triangle finding problems do not become easy even in almost $k$-cycle free graphs, for any…
Given a 3-SAT formula, a graph can be constructed in polynomial time such that the graph is a point visibility graph if and only if the 3-SAT formula is satisfiable. This reduction establishes that the problem of recognition of point…
We consider the Minimum Coverage Kernel problem: given a set $B$ of $d$-dimensional boxes, find a subset of $B$ of minimum size covering the same region as $B$. This problem is $\mathsf{NP}$-hard, but as for many $\mathsf{NP}$-hard problems…
The problem of finding a triangulation of a convex three-dimensional polytope with few tetrahedra is proved to be NP-hard. We discuss other related complexity results.
Visibility graph of a simple polygon is a graph with the same vertex set in which there is an edge between a pair of vertices if and only if the segment through them lies completely inside the polygon. Each pair of adjacent vertices on the…
Local search algorithms for NP-hard problems such as Max-Cut frequently perform much better in practice than worst-case analysis suggests. Smoothed analysis has proved an effective approach to understanding this: a substantial literature…
We study a variant of Newton's algorithm applied to under-determined systems of non-smooth equations. The notion of regularity employed in our work is based on Newton differentiability, which generalizes semi-smoothness. The classic notion…
We present a polynomial time algorithm to approximately scale tensors of any format to arbitrary prescribed marginals (whenever possible). This unifies and generalizes a sequence of past works on matrix, operator and tensor scaling. Our…
In order to formulate mathematical conjectures likely to be true, a number of base cases must be determined. However, many combinatorial problems are NP-hard and the computational complexity makes this research approach difficult using a…
We give three algorithms to determine the crosscap number of a knot in the 3-sphere using $0$-efficient triangulations and normal surface theory. Our algorithms are shown to be correct for a larger class of complements of knots in closed…
For $p,q\ge2$ the $\{p,q\}$-tiling graph is the (finite or infinite) planar graph $T_{p,q}$ where all faces are cycles of length $p$ and all vertices have degree $q$. We give algorithms for the problem of recognizing (induced) subgraphs of…
In this paper, we will compute the dimension of the space of spun and ordinary normal surfaces in an ideal triangulation of the interior of a compact 3-manifold with incompressible tori or Klein bottle components. Spun normal surfaces have…
With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…
We consider the problem of identifying n points in the plane using disks, i.e., minimizing the number of disks so that each point is contained in a disk and no two points are in exactly the same set of disks. This problem can be seen as an…
In this paper, we explain a procedure based on a classical result of Sturm that can be used to determine rigorously whether a given trigonometric polynomial is nonnegative in a certain interval or not. Many examples are given. This…