Related papers: On the hardness of finding normal surfaces
We prove that the three-sphere recognition problem lies in the complexity class NP. Our work relies on Thompson's original proof that the problem is decidable [Math. Res. Let., 1994], Casson's version of her algorithm, and recent results of…
For a given set of intervals on the real line, we consider the problem of ordering the intervals with the goal of minimizing an objective function that depends on the exposed interval pieces (that is, the pieces that are not covered by…
We wish to draw attention to an interesting and promising interaction of two theories. On the one hand, it is the theory of \textbf{pseudo-triangulations} which was useful for implicit solution of thecarpenter's rule problem and proved…
This paper shows that, if we could examine the entire history of a hidden variable, then we could efficiently solve problems that are believed to be intractable even for quantum computers. In particular, under any hidden-variable theory…
We show that unless P=NP, there exists no polynomial time (or even pseudo-polynomial time) algorithm that can decide whether a multivariate polynomial of degree four (or higher even degree) is globally convex. This solves a problem that has…
A simple-triangle graph (also known as a PI graph) is the intersection graph of a family of triangles defined by a point on a horizontal line and an interval on another horizontal line. The recognition problem for simple-triangle graphs was…
Many key algorithms in 3-manifold topology involve the enumeration of normal surfaces, which is based upon the double description method for finding the vertices of a convex polytope. Typically we are only interested in a small subset of…
In this paper we explore fundamental concepts in computational complexity theory and the boundaries of algorithmic decidability. We examine the relationship between complexity classes \textbf{P} and \textbf{NP}, where $L \in \textbf{P}$…
The problem of high-dimensional path-dependent optimal stopping (OS) is important to multiple academic communities and applications. Modern OS tasks often have a large number of decision epochs, and complicated non-Markovian dynamics,…
We announce two breakthrough results concerning important questions in the Theory of Computational Complexity. In this expository paper, a systematic and comprehensive geometric characterization of the Subset Sum Problem is presented. We…
A hedge graph is a graph whose edge set has been partitioned into groups called hedges. Here we consider a generalization of the well-known \textsc{Cluster Deletion} problem, named \textsc{Hedge Cluster Deletion}. The task is to compute the…
In this paper we prove two results, one semi-historical and the other new. The semi-historical result, which goes back to Thurston and Riley, is that the geometrization theorem implies that there is an algorithm for the homeomorphism…
A fundamental graph problem is to recognize whether the vertex set of a graph $G$ can be bipartitioned into sets $A$ and $B$ such that $G[A]$ and $G[B]$ satisfy properties $\Pi_A$ and $\Pi_B$, respectively. This so-called…
We propose new algorithms for computing triangular decompositions of polynomial systems incrementally. With respect to previous works, our improvements are based on a {\em weakened} notion of a polynomial GCD modulo a regular chain, which…
The concept of a normal surface in a triangulated, compact 3-manifold was generalised by Thurston to a spun-normal surface in a non-compact 3-manifold with ideal triangulation. This paper defines a boundary curve map which takes a…
Although NP-Complete problems are the most difficult decisional problems, it is possible to discover in them polynomial (or easy) observables. We study the Graph Partitioning Problem showing that it is possible to recognize in it two…
There are (at least) two reasons to study random polytopes. The first is to understand the combinatorics and geometry of random polytopes especially as compared to other classes of polytopes, and the second is to analyze average-case…
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…
In this note we shall introduce a simple, effective numerical method for solving partial differential equations for scalar and vector-valued data defined on surfaces. Even though we shall follow the traditional way to approximate the…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…