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We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

Computers and Society · Computer Science 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

Artificial Intelligence · Computer Science 2021-07-27 Shaghayegh Roohi , Christian Guckelsberger , Asko Relas , Henri Heiskanen , Jari Takatalo , Perttu Hämäläinen

Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of…

Multiagent Systems · Computer Science 2021-01-25 Tabish Rashid , Cheng Zhang , Kamil Ciosek

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

Machine Learning · Computer Science 2021-01-15 Paul Garnier , Théophane Gregoir

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

The recent framework of performative prediction is aimed at capturing settings where predictions influence the target/outcome they want to predict. In this paper, we introduce a natural multi-agent version of this framework, where multiple…

Machine Learning · Computer Science 2022-01-26 Georgios Piliouras , Fang-Yi Yu

Most prognostic methods require a decent amount of data for model training. In reality, however, the amount of historical data owned by a single organization might be small or not large enough to train a reliable prognostic model. To…

Machine Learning · Statistics 2024-04-11 Madi Arabi , Xiaolei Fang

League of Legends (LoL) has been a dominant esport for a decade, yet the inherent complexity of the game has stymied the creation of analytical measures of player skill and performance. Current industry standards are limited to…

Applications · Statistics 2024-05-07 Amy X. Zhang , Parth Naidu

This project aims to assess the performance of various regression models in predicting the performance of hockey players. The measure of performance is chosen to be points scored (sum of goals scored and assists made) by individual players…

Computers and Society · Computer Science 2018-11-08 Shuja Khalid

We examine whether social data can be used to predict how members of Major League Baseball (MLB) and members of the National Basketball Association (NBA) transition between teams during their career. We find that incorporating social data…

Social and Information Networks · Computer Science 2020-09-02 Emily J. Evans , Rebecca Jones , Joseph Leung , Benjamin Z. Webb

Traditional NBA player evaluation metrics are based on scoring differential or some pace-adjusted linear combination of box score statistics like points, rebounds, assists, etc. These measures treat performances with the outcome of the game…

Applications · Statistics 2023-09-21 Sameer K. Deshpande , Shane T. Jensen

In soccer, game context can result in skewing offensive statistics in ways that might misrepresent how well a team has played. For instance, in England's 1-2 loss to France in the 2022 FIFA World Cup quarterfinal, England attempted…

Applications · Statistics 2025-08-07 Andrey Skripnikov , Ahmet Cemek , David Gillman

Humans are routinely asked to evaluate the performance of other individuals, separating success from failure and affecting outcomes from science to education and sports. Yet, in many contexts, the metrics driving the human evaluation…

Physics and Society · Physics 2017-12-07 Luca Pappalardo , Paolo Cintia , Dino Pedreschi , Fosca Giannotti , Albert-Laszlo Barabasi

In the last years, scientific and industrial research has experienced a growing interest in acquiring large annotated data sets to train artificial intelligence algorithms for tackling problems in different domains. In this context, we have…

Human-Computer Interaction · Computer Science 2021-03-09 Silvio Barra , Salvatore M. Carta , Alessandro Giuliani , Alessia Pisu , Alessandro Sebastian Podda , DanieleRiboni

Player tracking data remains out of reach for many professional football teams as their video feeds are not sufficiently high quality for computer vision technologies to be used. To help bridge this gap, we present a method that can…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Matthew J. Penn , Christl A. Donnelly , Samir Bhatt

Forecasting sporting events encapsulate a compelling intellectual endeavor, underscored by the substantial financial activity of an estimated $80 billion wagered in global sports betting during 2022, a trend that grows yearly. Motivated by…

Datascouting is one of the most known data applications in professional sport, and specifically football. Its objective is to analyze huge database of players in order to detect high potentials that can be then individually considered by…

Machine Learning · Computer Science 2024-03-15 Simon Lacan

Frames Per Second (FPS) significantly affects the gaming experience. Providing players with accurate FPS estimates prior to purchase benefits both players and game developers. However, we have a limited understanding of how to predict a…

Human-Computer Interaction · Computer Science 2025-02-27 Zhongyang Zhang , Jinhe Wen , Zixi Chen , Dara Arbab , Sruti Sahani , Kent Giard , Bijan Arbab , Haojian Jin , Tauhidur Rahman

A knowledgeable observer of a game of football (soccer) can make a subjective evaluation of the quality of passes made between players during the game. We investigate the problem of producing an automated system to make the same evaluation…

Machine Learning · Computer Science 2017-08-22 Michael Horton , Joachim Gudmundsson , Sanjay Chawla , Joël Estephan

Transfers play a pivotal role in shaping a football club's success, yet forecasting whether a transfer will succeed remains difficult due to the strong context-dependence of on-field performance. Existing evaluation practices often rely on…

Artificial Intelligence · Computer Science 2026-03-17 Miru Hong , Minho Lee , Geonhee Jo , Jae-Hee So , Pascal Bauer , Sang-Ki Ko