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In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of…
The ability of Generative Adversarial Networks to encode rich semantics within their latent space has been widely adopted for facial image editing. However, replicating their success with videos has proven challenging. Sets of high-quality…
We propose a novel algorithm, namely Resembled Generative Adversarial Networks (GAN), that generates two different domain data simultaneously where they resemble each other. Although recent GAN algorithms achieve the great success in…
It has been recently shown that Generative Adversarial Networks (GANs) can produce synthetic images of exceptional visual fidelity. In this work, we propose the GAN-based method for automatic face aging. Contrary to previous works employing…
We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…
Face editing represents a popular research topic within the computer vision and image processing communities. While significant progress has been made recently in this area, existing solutions: (i) are still largely focused on…
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…
The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected…
There are five features to consider when using generative adversarial networks to apply makeup to photos of the human face. These features include (1) facial components, (2) interactive color adjustments, (3) makeup variations, (4)…
Pixel-level fine-grained image editing remains an open challenge. Previous works fail to achieve an ideal trade-off between control granularity and inference speed. They either fail to achieve pixel-level fine-grained control, or their…
GANs (Generative adversarial networks) is a new AI technology that can perform deep learning with less training data and has the capability of achieving transformation between two image sets. Using GAN we have carried out a comparison…
Generative adversarial network (GAN) is gaining increased importance in artificially constructing natural images and related functionalities wherein two networks called generator and discriminator are evolving through adversarial…
In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training…
Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to…
The use of beauty filters on social media, which enhance the appearance of individuals in images, is a well-researched area, with existing methods proving to be highly effective. Traditionally, such enhancements are performed using…
We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D…
We propose a generative framework based on generative adversarial network (GAN) to enhance facial attractiveness while preserving facial identity and high-fidelity. Given a portrait image as input, having applied gradient descent to recover…
Although significant progress has been made in synthesizing high-quality and visually realistic face images by unconditional Generative Adversarial Networks (GANs), there still lacks of control over the generation process in order to…
Generative Adversarial Networks (GANs) are currently an indispensable tool for visual editing, being a standard component of image-to-image translation and image restoration pipelines. Furthermore, GANs are especially useful for…
Stylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users.…