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In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata

The ability of Generative Adversarial Networks to encode rich semantics within their latent space has been widely adopted for facial image editing. However, replicating their success with videos has proven challenging. Sets of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2022-01-24 Rotem Tzaban , Ron Mokady , Rinon Gal , Amit H. Bermano , Daniel Cohen-Or

We propose a novel algorithm, namely Resembled Generative Adversarial Networks (GAN), that generates two different domain data simultaneously where they resemble each other. Although recent GAN algorithms achieve the great success in…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Duhyeon Bang , Hyunjung Shim

It has been recently shown that Generative Adversarial Networks (GANs) can produce synthetic images of exceptional visual fidelity. In this work, we propose the GAN-based method for automatic face aging. Contrary to previous works employing…

Computer Vision and Pattern Recognition · Computer Science 2017-05-31 Grigory Antipov , Moez Baccouche , Jean-Luc Dugelay

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

Face editing represents a popular research topic within the computer vision and image processing communities. While significant progress has been made recently in this area, existing solutions: (i) are still largely focused on…

Computer Vision and Pattern Recognition · Computer Science 2023-02-07 Martin Pernuš , Vitomir Štruc , Simon Dobrišek

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Xinhui Song , Zheng Song , Changjian Gu , Changjie Fan , Yi Yuan

The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected…

Robotics · Computer Science 2021-07-06 Daniel Ho , Kanishka Rao , Zhuo Xu , Eric Jang , Mohi Khansari , Yunfei Bai

There are five features to consider when using generative adversarial networks to apply makeup to photos of the human face. These features include (1) facial components, (2) interactive color adjustments, (3) makeup variations, (4)…

Computer Vision and Pattern Recognition · Computer Science 2020-09-25 Daichi Horita , Kiyoharu Aizawa

Pixel-level fine-grained image editing remains an open challenge. Previous works fail to achieve an ideal trade-off between control granularity and inference speed. They either fail to achieve pixel-level fine-grained control, or their…

Computer Vision and Pattern Recognition · Computer Science 2024-07-29 Pengxiang Cai , Zhiwei Liu , Guibo Zhu , Yunfang Niu , Jinqiao Wang

GANs (Generative adversarial networks) is a new AI technology that can perform deep learning with less training data and has the capability of achieving transformation between two image sets. Using GAN we have carried out a comparison…

Computer Vision and Pattern Recognition · Computer Science 2020-05-06 Mai Cong Hung , Ryohei Nakatsu , Naoko Tosa , Takashi Kusumi , Koji Koyamada

Generative adversarial network (GAN) is gaining increased importance in artificially constructing natural images and related functionalities wherein two networks called generator and discriminator are evolving through adversarial…

Machine Learning · Computer Science 2019-05-27 Makoto Naruse , Takashi Matsubara , Nicolas Chauvet , Kazutaka Kanno , Tianyu Yang , Atsushi Uchida

In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Yanwen Wang , Yiyu Zhuang , Jiawei Zhang , Li Wang , Yifei Zeng , Xun Cao , Xinxin Zuo , Hao Zhu

Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Nicky Bayat , Vahid Reza Khazaie , Yalda Mohsenzadeh

The use of beauty filters on social media, which enhance the appearance of individuals in images, is a well-researched area, with existing methods proving to be highly effective. Traditionally, such enhancements are performed using…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Erik Nguyen , Spencer Htin

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Linzhou Li , Yumeng Li , Yanlin Weng , Youyi Zheng , Kun Zhou

We propose a generative framework based on generative adversarial network (GAN) to enhance facial attractiveness while preserving facial identity and high-fidelity. Given a portrait image as input, having applied gradient descent to recover…

Computer Vision and Pattern Recognition · Computer Science 2020-06-05 Yuhongze Zhou , Qinjie Xiao

Although significant progress has been made in synthesizing high-quality and visually realistic face images by unconditional Generative Adversarial Networks (GANs), there still lacks of control over the generation process in order to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-23 Xianxu Hou , Xiaokang Zhang , Linlin Shen , Zhihui Lai , Jun Wan

Generative Adversarial Networks (GANs) are currently an indispensable tool for visual editing, being a standard component of image-to-image translation and image restoration pipelines. Furthermore, GANs are especially useful for…

Machine Learning · Computer Science 2021-04-22 Anton Cherepkov , Andrey Voynov , Artem Babenko

Stylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Shen Sang , Tiancheng Zhi , Guoxian Song , Minghao Liu , Chunpong Lai , Jing Liu , Xiang Wen , James Davis , Linjie Luo