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Caricature generation is an interesting yet challenging task. The primary goal is to generate plausible caricatures with reasonable exaggerations given face images. Conventional caricature generation approaches mainly use low-level…

Computer Vision and Pattern Recognition · Computer Science 2018-11-22 Wenbin Li , Wei Xiong , Haofu Liao , Jing Huo , Yang Gao , Jiebo Luo

Recently, Generative Adversarial Networks (GANs)} have been widely used for portrait image generation. However, in the latent space learned by GANs, different attributes, such as pose, shape, and texture style, are generally entangled,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Anpei Chen , Ruiyang Liu , Ling Xie , Zhang Chen , Hao Su , Jingyi Yu

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

Character line drawing synthesis can be formulated as a special case of image-to-image translation problem that automatically manipulates the photo-to-line drawing style transformation. In this paper, we present the first generative…

Multimedia · Computer Science 2023-06-16 Cheng-Yu Fang , Xian-Feng Han

Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Hao Su , Jianwei Niu , Xuefeng Liu , Qingfeng Li , Jiahe Cui , Ji Wan

Recent advancements in generative models have revolutionized video synthesis and editing. However, the scarcity of diverse, high-quality datasets continues to hinder video-conditioned robotic learning, limiting cross-platform…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yang Bai , Liudi Yang , George Eskandar , Fengyi Shen , Dong Chen , Mohammad Altillawi , Ziyuan Liu , Gitta Kutyniok

The advent of Generative Adversarial Networks (GANs) has brought about completely novel ways of transforming and manipulating pixels in digital images. GAN based techniques such as Image-to-Image translations, DeepFakes, and other automated…

Computer Vision and Pattern Recognition · Computer Science 2019-10-04 Lakshmanan Nataraj , Tajuddin Manhar Mohammed , Shivkumar Chandrasekaran , Arjuna Flenner , Jawadul H. Bappy , Amit K. Roy-Chowdhury , B. S. Manjunath

In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ryota Natsume , Tatsuya Yatagawa , Shigeo Morishima

Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image…

Computer Vision and Pattern Recognition · Computer Science 2020-08-27 Koya Tango , Marie Katsurai , Hayato Maki , Ryosuke Goto

Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Mingcong Liu , Qiang Li , Zekui Qin , Guoxin Zhang , Pengfei Wan , Wen Zheng

This paper presents a robotic system (\textit{Chitrakar}) which autonomously converts any image of a human face to a recognizable non-self-intersecting loop (Jordan Curve) and draws it on any planar surface. The image is processed using…

Robotics · Computer Science 2021-06-30 Aniruddha Singhal , Ayush Kumar , Shivam Thukral , Deepak Raina , Swagat Kumar

In this paper we present several architectural and optimization recipes for generative adversarial network(GAN) based facial semantic inpainting. Current benchmark models are susceptible to initial solutions of non-convex optimization…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Avisek Lahiri , Arnav Jain , Divyasri Nadendla , Prabir Kumar Biswas

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

Generative adversarial networks (GANs) have enabled photorealistic image synthesis and editing. However, due to the high computational cost of large-scale generators (e.g., StyleGAN2), it usually takes seconds to see the results of a single…

Computer Vision and Pattern Recognition · Computer Science 2021-03-05 Ji Lin , Richard Zhang , Frieder Ganz , Song Han , Jun-Yan Zhu

Facial caricature is an art form of drawing faces in an exaggerated way to convey humor or sarcasm. In this paper, we propose the first Generative Adversarial Network (GAN) for unpaired photo-to-caricature translation, which we call…

Computer Vision and Pattern Recognition · Computer Science 2018-11-05 Kaidi Cao , Jing Liao , Lu Yuan

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

The paper proposes a Dynamic ResBlock Generative Adversarial Network (DRB-GAN) for artistic style transfer. The style code is modeled as the shared parameters for Dynamic ResBlocks connecting both the style encoding network and the style…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Wenju Xu , Chengjiang Long , Ruisheng Wang , Guanghui Wang

While generative adversarial networks (GANs) can successfully produce high-quality images, they can be challenging to control. Simplifying GAN-based image generation is critical for their adoption in graphic design and artistic work. This…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Mahmoud Afifi , Marcus A. Brubaker , Michael S. Brown

Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2017-10-18 Runze Xu , Zhiming Zhou , Weinan Zhang , Yong Yu