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A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in…

Human-Computer Interaction · Computer Science 2014-09-22 Elisabetta Bevacqua , Sankovic Igor , Maatalaoui Ayoub , A. Nédélec , Pierre De Loor

Measuring User Experience (UX) with questionnaires is essential for developing and improving products. However, no domain-specific standardized UX questionnaire exists for Augmented Reality (AR) in Corporate Training (CT). Thus, this study…

Human-Computer Interaction · Computer Science 2025-06-05 Stefan Graser , Martin Schrepp , Stephan Böhm

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

Human-Computer Interaction · Computer Science 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to…

Computer Vision and Pattern Recognition · Computer Science 2019-08-15 Cătălina Cangea , Eugene Belilovsky , Pietro Liò , Aaron Courville

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva

Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as…

Robotics · Computer Science 2026-05-26 Xicheng Gong , Qiwei Li , Peiran Xu , Yadong Mu

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…

Software Engineering · Computer Science 2023-08-15 Shuqing Li , Lili Wei , Yepang Liu , Cuiyun Gao , Shing-Chi Cheung , Michael R. Lyu

Computer voice is experiencing a renaissance through the growing popularity of voice-based interfaces, agents, and environments. Yet, how to measure the user experience (UX) of voice-based systems remains an open and urgent question,…

Human-Computer Interaction · Computer Science 2021-03-15 Katie Seaborn , Jacqueline Urakami

Human cognition significantly influences expressed behavior and is intrinsically tied to authentic personality traits. Personality assessment plays a pivotal role in various fields, including psychology, education, social media, etc.…

Human-Computer Interaction · Computer Science 2024-07-30 Xintong Zhang , Di Lu , Huiqi Hu , Nan Jiang , Xianhao Yu , Jinan Xu , Yujia Peng , Qing Li , Wenjuan Han

Visual Question Answering (VQA) has emerged as a Visual Turing Test to validate the reasoning ability of AI agents. The pivot to existing VQA models is the joint embedding that is learned by combining the visual features from an image and…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Moshiur R. Farazi , Salman H. Khan , Nick Barnes

Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research. Recently, the system's embodiment has been put forward as such a factor, but…

Human-Computer Interaction · Computer Science 2022-08-29 Simo Linkola , Christian Guckelsberger , Tomi Männistö , Anna Kantosalo

Recently, there has been growing interest in investigating the effects of self-representation on user experience and perception in virtual environments. However, few studies investigated the effects of levels of body representation…

Human-Computer Interaction · Computer Science 2023-06-27 Jingbo Zhao , Zhetao Wang , Yaojun Wang

Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…

Human-Computer Interaction · Computer Science 2026-03-30 Rafael Padilla , Özgür Keleş

As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that…

Human-Computer Interaction · Computer Science 2023-11-27 Tiffany D. Do , Steve Zelenty , Mar Gonzalez-Franco , Ryan P. McMahan

We consider the problem of Embodied Question Answering (EQA), which refers to settings where an embodied agent such as a robot needs to actively explore an environment to gather information until it is confident about the answer to a…

Robotics · Computer Science 2024-07-09 Allen Z. Ren , Jaden Clark , Anushri Dixit , Masha Itkina , Anirudha Majumdar , Dorsa Sadigh