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Simulation ensembles are a common tool in physics for understanding how a model outcome depends on input parameters. We analyze an active particle system, where each particle can use energy from its surroundings to propel itself. A…

Human-Computer Interaction · Computer Science 2023-03-21 Marina Evers , Raphael Wittkowski , Lars Linsen

Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Ryan Wirjadi , Yanjun Lyu , Shiling Dai , Byron Lahey , Assegid Kidane , Robert LiKamWa

Embodiment in conversational agents (CAs) refers to the physical or visual representation of these agents, which can significantly influence user perception and interaction. Limited work has been done examining the effect of embodiment on…

Human-Computer Interaction · Computer Science 2025-06-04 Kyra Wang , Boon-Kiat Quek , Jessica Goh , Dorien Herremans

In the development and evolution of VR ecosystem, platform stakeholders continuously adapt their products in response to user and technical feedback, often reflected in subtle shifts in discussion topics or system updates. A comprehensive…

Agent Based Models are very popular in a number of different areas. For example, they have been used in a range of domains ranging from modeling of tumor growth, immune systems, molecules to models of social networks, crowds and computer…

Multiagent Systems · Computer Science 2017-08-09 Muaz A. Niazi , Amir Hussain , Mario Kolberg

Human interactions are characterized by explicit as well as implicit channels of communication. While the explicit channel transmits overt messages, the implicit ones transmit hidden messages about the communicator (e.g., his/her intentions…

Human-Computer Interaction · Computer Science 2017-07-12 Katie Hoemann , Behnaz Rezaei , Stacy C. Marsella , Sarah Ostadabbas

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

Advancements in artificial intelligence (AI) have significantly enhanced the realism and interactivity of non-player characters (NPCs) in virtual reality (VR), creating more engaging and believable user experiences. This paper evaluates…

Human-Computer Interaction · Computer Science 2025-07-15 Mikko Korkiakoski , Saeid Sheikhi , Jesper Nyman , Jussi Saariniemi , Kalle Tapio , Panos Kostakos

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In…

Human-Computer Interaction · Computer Science 2019-07-12 Andrey Krekhov , Sebastian Cmentowski , Jens Krüger

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Visual analytics (VA) tools support data exploration by helping analysts quickly and iteratively generate views of data which reveal interesting patterns. However, these tools seldom enable explicit checks of the resulting interpretations…

Human-Computer Interaction · Computer Science 2023-08-28 Alex Kale , Ziyang Guo , Xiao Li Qiao , Jeffrey Heer , Jessica Hullman

Recent research has increasingly focused on how autonomous vehicles (AVs) communicate with pedestrians in complex traffic situations involving multiple vehicles and pedestrians. VR is emerging as an effective tool to simulate these…

Human-Computer Interaction · Computer Science 2024-10-22 Tram Thi Minh Tran , Callum Parker

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

Human-Computer Interaction · Computer Science 2019-03-05 James Lewis , Benedikte Rorstad

Qualification of components operating in future fusion power plants will be heavily reliant on simulations of component behaviour. The lack of representative test environments for many aspects of the expected operating environment will…

Plasma Physics · Physics 2026-05-13 J. T. Horne-Jones , M. Baxter , A. Tayeb , L. Fletcher , J. Paterson , S. Biggs-Fox , A. Harte

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…

Graphics · Computer Science 2025-07-02 Haoyang Du , Kiran Chhatre , Christopher Peters , Brian Keegan , Rachel McDonnell , Cathy Ennis

Embodied AI depends on interactive 3D environments that support meaningful activities for diverse users, yet assessing their functional affordances remains a core challenge. We introduce SceneTeract, a framework that verifies 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Léopold Maillard , Francis Engelmann , Tom Durand , Boxiao Pan , Yang You , Or Litany , Leonidas Guibas , Maks Ovsjanikov

While large vision-language models (VLMs) are increasingly adopted as the perceptual backbone for embodied agents, existing benchmarks often rely on question-answering or multiple-choice formats. These protocols allow models to exploit…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Haozhe Shan , Xiancong Ren , Han Dong , Haoyuan Shi , Yingji Zhang , Jiayu Hu , Yi Zhang , Yong Dai , Bin Shen , Lizhen Qu , Zenglin Xu , Xiaozhu Ju

We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of…

Human-Computer Interaction · Computer Science 2022-03-04 Viktorija Paneva , Myroslav Bachynskyi , Jörg Müller
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