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Assessing the validity of user simulators when used for the evaluation of information retrieval systems remains an open question, constraining their effective use and the reliability of simulation-based results. To address this issue, we…

Information Retrieval · Computer Science 2026-01-19 Andreas Konstantin Kruff , Nolwenn Bernard , Philipp Schaer

Increasing advances in affordable consumer hardware and accessible software frameworks are now bringing Virtual Reality (VR) to the masses. Especially collaborative VR applications where different people can work together are gaining…

Human-Computer Interaction · Computer Science 2024-10-30 Enes Yigitbas , Christian Kaltschmidt

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

During VR demos we have performed over last few years, many participants (in the absence of any haptic feedback) have commented on their perceived ability to 'feel' differences between simulated molecular objects. The mechanisms for such…

Human-Computer Interaction · Computer Science 2020-05-08 Rhoslyn Roebuck Williams , Xan Varcoe , Becca R. Glowacki , Ella M. Gale , Alexander Jamieson-Binnie , David R. Glowacki

We introduce WearVQA, the first benchmark specifically designed to evaluate the Visual Question Answering (VQA) capabilities of multi-model AI assistant on wearable devices like smart glasses. Unlike prior benchmarks that focus on…

In today's data-driven era, computational systems generate vast amounts of data that drive the digital transformation of industries, where Artificial Intelligence (AI) plays a key role. Currently, the demand for eXplainable AI (XAI) has…

Artificial Intelligence · Computer Science 2025-03-07 Georgios Makridis , Vasileios Koukos , Georgios Fatouros , Dimosthenis Kyriazis

This paper presents the Customer Experience (CX) Simulator, a novel framework designed to assess the effects of untested web-marketing campaigns through user behavior simulations. The proposed framework leverages large language models…

Machine Learning · Computer Science 2024-08-01 Akira Kasuga , Ryo Yonetani

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and…

Artificial Intelligence · Computer Science 2024-10-15 Chen Gao , Baining Zhao , Weichen Zhang , Jinzhu Mao , Jun Zhang , Zhiheng Zheng , Fanhang Man , Jianjie Fang , Zile Zhou , Jinqiang Cui , Xinlei Chen , Yong Li

Trust is an essential aspect of data visualization, as it plays a crucial role in the interpretation and decision-making processes of users. While research in social sciences outlines the multi-dimensional factors that can play a role in…

Human-Computer Interaction · Computer Science 2023-10-02 Hamza Elhamdadi , Adam Stefkovics , Johanna Beyer , Eric Moerth , Cindy Xiong Bearfield , Carolina Nobre

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Weizhen Wang , Chenda Duan , Zhenghao Peng , Yuxin Liu , Bolei Zhou

3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that…

Human-Computer Interaction · Computer Science 2025-02-21 Samuel Reinders , Matthew Butler , Kim Marriott

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

The complexity of digital embedded systems has been increasing in different safety-critical applications such as industrial automation, process control, transportation, and medical digital devices. The correct operation of these systems…

Software Engineering · Computer Science 2022-04-28 Fayhaa Hameedi Khlaif , Shawkat Sabah Khairullah

Understanding thermal regulation and subjective perception of temperature is crucial for improving thermal comfort and human energy consumption in times of global warming. Previous work shows that an environment's color temperature affects…

Human-Computer Interaction · Computer Science 2025-04-15 Martin Kocur , Niels Henze

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verbal communication features in relation to their conversation…

Human-Computer Interaction · Computer Science 2019-04-10 Mohammad Keshavarzi , Michael Wu , Michael N. Chin , Robert N. Chin , Allen Y. Yang

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li