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Related papers: Generating Interactive Worlds with Text

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In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

Artificial Intelligence · Computer Science 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

We give a model-based agent that builds a Python program representing its knowledge of the world based on its interactions with the environment. The world model tries to explain its interactions, while also being optimistic about what…

Artificial Intelligence · Computer Science 2024-09-24 Hao Tang , Darren Key , Kevin Ellis

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

In the last two decades, the landscape of text generation has undergone tremendous changes and is being reshaped by the success of deep learning. New technologies for text generation ranging from template-based methods to neural…

Computation and Language · Computer Science 2019-05-07 Qiuyun Zhang , Bin Guo , Hao Wang , Yunji Liang , Shaoyang Hao , Zhiwen Yu

Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking component of comprehension. Such tasks present models with static…

Computation and Language · Computer Science 2019-08-30 Xingdi Yuan , Marc-Alexandre Cote , Jie Fu , Zhouhan Lin , Christopher Pal , Yoshua Bengio , Adam Trischler

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

To train deep learning models, which often outperform traditional approaches, large datasets of a specified medium, e.g., images, are used in numerous areas. However, for light field-specific machine learning tasks, there is a lack of such…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Julia Huang , Toure Smith , Aloukika Patro , Vidhi Chhabra

Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. Significant progress has been made on…

Computation and Language · Computer Science 2023-12-19 Prateek Chhikara , Jiarui Zhang , Filip Ilievski , Jonathan Francis , Kaixin Ma

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

The ability to quickly solve a wide range of real-world tasks requires a commonsense understanding of the world. Yet, how to best extract such knowledge from natural language corpora and integrate it with reinforcement learning (RL) agents…

Artificial Intelligence · Computer Science 2020-07-21 Minqi Jiang , Jelena Luketina , Nantas Nardelli , Pasquale Minervini , Philip H. S. Torr , Shimon Whiteson , Tim Rocktäschel

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

To truly understand the visual world our models should be able not only to recognize images but also generate them. To this end, there has been exciting recent progress on generating images from natural language descriptions. These methods…

Computer Vision and Pattern Recognition · Computer Science 2018-04-06 Justin Johnson , Agrim Gupta , Li Fei-Fei

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

Artificial Intelligence · Computer Science 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

Machine learning has been applied to a number of creative, design-oriented tasks. However, it remains unclear how to best empower human users with these machine learning approaches, particularly those users without technical expertise. In…

Human-Computer Interaction · Computer Science 2019-03-26 Matthew Guzdial , Mark Riedl