Related papers: Improved Bounds for Burning Fence Graphs
Graph burning is motivated by the spread of social influence, and the burning number measures the speed of the spread. Given that the smallest burning number among the spanning trees of a graph determines the burning number of a connected…
In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph $G$ and then $b$ firefighters protect $b$ vertices. On each subsequent turn, the fire spreads to the collective unburned…
In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph $G$ and then $k$ firefighters protect $k$ vertices. On each subsequent turn, the fire spreads to the collective unburnt…
The firefighter problem with $k$ firefighters on an infinite graph $G$ is an iterative graph process, defined as follows: Suppose a fire breaks out at a given vertex $v\in V(G)$ on Turn 1. On each subsequent even turn, $k$ firefighters…
Graph burning is a process of information spreading through the network by an agent in discrete steps. The problem is to find an optimal sequence of nodes which have to be given information so that the network is covered in least number of…
The burning number of a graph is the minimal number of steps that are needed to burn all of its vertices, with the following burning procedure: at each step, one can choose a point to set on fire, and the fire propagates constantly at unit…
We propose an exact algorithm for the Graph Burning Problem ($\texttt{GBP}$), an NP-hard optimization problem that models the spread of influence on social networks. Given a graph $G$ with vertex set $V$, the objective is to find a sequence…
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
Lazy burning is a recently introduced variation of burning where only one set of vertices is chosen to burn in the first round. In hypergraphs, lazy burning spreads when all but one vertex in a hyperedge is burned. The lazy burning number…
We study the activation process in undirected graphs known as bootstrap percolation: a vertex is active either if it belongs to a set of initially activated vertices or if at some point it had at least r active neighbors, for a threshold r…
Zero forcing (also called graph infection) on a simple, undirected graph $G$ is based on the color-change rule: If each vertex of $G$ is colored either white or black, and vertex $v$ is a black vertex with only one white neighbor $w$, then…
We consider the following activation process in undirected graphs: a vertex is active either if it belongs to a set of initially activated vertices or if at some point it has at least $r$ active neighbors, where $r>1$ is the activation…
The Firefighting problem is defined as follows. At time $t=0$, a fire breaks out at a vertex of a graph. At each time step $t \geq 0$, a firefighter permanently defends (protects) an unburned vertex, and the fire then spread to all…
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
Suppose that a cascade (e.g., an epidemic) spreads on an unknown graph, and only the infection times of vertices are observed. What can be learned about the graph from the infection times caused by multiple distinct cascades? Most of the…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
In the Firefighter problem, a fire breaks out at a vertex of a graph and at each subsequent time step, the firefighter chooses a vertex to protect and then the fire spreads from each burned vertex to every unprotected neighbour. The problem…