English

Firefighting with a Distance-Based Restriction

Combinatorics 2024-08-01 v2 Discrete Mathematics

Abstract

In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph GG and then kk firefighters protect kk vertices. On each subsequent turn, the fire spreads to the collective unburnt neighbourhood of all the burning vertices and the firefighters again protect kk vertices. Once a vertex has been burnt or protected it remains that way for the rest of the game. A common objective with respect to some infinite graph GG is to determine how many firefighters are necessary to stop the fire from spreading after a finite number of turns, commonly referred to as containing the fire. We introduce the concept of distance-restricted firefighting where the firefighters' movement is restricted so they can only move up to some fixed distance dd per turn rather than being able to move without restriction. We establish some general properties of this new game in contrast to properties of the original game, and we investigate specific cases of the distance-restricted game on the infinite square, strong, and hexagonal grids. We conjecture that two firefighters are insufficient on the square grid when d=2d = 2, and we pose some questions about how many firefighters are required in general when d=1d = 1.

Cite

@article{arxiv.2204.01908,
  title  = {Firefighting with a Distance-Based Restriction},
  author = {Andrea Burgess and John Marcoux and David Pike},
  journal= {arXiv preprint arXiv:2204.01908},
  year   = {2024}
}
R2 v1 2026-06-24T10:37:51.880Z