Related papers: Animation Synthesis Triggered by Vocal Mimics
Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…
Automatic melody generation for pop music has been a long-time aspiration for both AI researchers and musicians. However, learning to generate euphonious melody has turned out to be highly challenging due to a number of factors.…
Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of…
People talk with diversified styles. For one piece of speech, different talking styles exhibit significant differences in the facial and head pose movements. For example, the "excited" style usually talks with the mouth wide open, while the…
This paper presents an end-to-end pipeline for generating character-specific, emotion-aware speech from comics. The proposed system takes full comic volumes as input and produces speech aligned with each character's dialogue and emotional…
In recent years, prompting has quickly become one of the standard ways of steering the outputs of generative machine learning models, due to its intuitive use of natural language. In this work, we propose a system conditioned on embeddings…
Objects make distinctive sounds when they are hit or scratched. These sounds reveal aspects of an object's material properties, as well as the actions that produced them. In this paper, we propose the task of predicting what sound an object…
In this work, we propose a method for the controllable synthesis of real-time contact sounds using neural resonators. Previous works have used physically inspired statistical methods and physical modelling for object materials and…
A sketch is one of the most intuitive and versatile tools humans use to convey their ideas visually. An animated sketch opens another dimension to the expression of ideas and is widely used by designers for a variety of purposes. Animating…
We consider the challenging problem of audio to animated video generation. We propose a novel method OneShotAu2AV to generate an animated video of arbitrary length using an audio clip and a single unseen image of a person as an input. The…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to…
Even though they differ in the physical domain, digital video and audio share many characteristics. Both are temporal data streams often stored in buffers with 8-bit values. This paper investigates a method for creating harmonic sounds with…
Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…
Cross-modality generation is an emerging topic that aims to synthesize data in one modality based on information in a different modality. In this paper, we consider a task of such: given an arbitrary audio speech and one lip image of…
Controllable Singing Voice Synthesis (SVS) aims to generate expressive singing voices reflecting user intent. While recent SVS systems achieve high audio quality, most rely on probabilistic modeling, limiting precise control over attributes…
Speech-driven facial animation aims to synthesize lip-synchronized 3D talking faces following the given speech signal. Prior methods to this task mostly focus on pursuing realism with deterministic systems, yet characterizing the…
Automated visual story generation aims to produce stories with corresponding illustrations that exhibit coherence, progression, and adherence to characters' emotional development. This work proposes a story generation pipeline to co-create…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Current research in robotic sounds generally focuses on either masking the consequential sound produced by the robot or on sonifying data about the robot to create a synthetic robot sound. We propose to capture, modify, and utilise rather…