Related papers: Interaction Relational Network for Mutual Action R…
Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current…
Neuro-symbolic methods integrate neural architectures, knowledge representation and reasoning. However, they have been struggling at both dealing with the intrinsic uncertainty of the observations and scaling to real-world applications.…
It has been well recognized that modeling human-object or object-object relations would be helpful for detection task. Nevertheless, the problem is not trivial especially when exploring the interactions between human actor, object and scene…
Group activity recognition aims to understand the activity performed by a group of people. In order to solve it, modeling complex spatio-temporal interactions is the key. Previous methods are limited in reasoning on a predefined graph,…
Recurrent Neural Networks (RNNs) have been widely used in natural language processing and computer vision. Among them, the Hierarchical Multi-scale RNN (HM-RNN), a kind of multi-scale hierarchical RNN proposed recently, can learn the…
Always, some individuals in images are more important/attractive than others in some events such as presentation, basketball game or speech. However, it is challenging to find important people among all individuals in images directly based…
Interacting systems are ubiquitous in nature and engineering, ranging from particle dynamics in physics to functionally connected brain regions. These interacting systems can be modeled by graphs where edges correspond to the interactions…
Reasoning human object interactions is a core problem in human-centric scene understanding and detecting such relations poses a unique challenge to vision systems due to large variations in human-object configurations, multiple co-occurring…
Relational databases are the de facto standard for storing and querying structured data, and extracting insights from structured data requires advanced analytics. Deep neural networks (DNNs) have achieved super-human prediction performance…
The current paper proposes a novel neural network model for recognizing visually perceived human actions. The proposed multiple spatio-temporal scales recurrent neural network (MSTRNN) model is derived by introducing multiple timescale…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…
The discriminative power of modern deep learning models for 3D human action recognition is growing ever so potent. In conjunction with the recent resurgence of 3D human action representation with 3D skeletons, the quality and the pace of…
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…
The problem of automatic identification of physical activities performed by human subjects is referred to as Human Activity Recognition (HAR). There exist several techniques to measure motion characteristics during these physical…
The success of recommender systems in modern online platforms is inseparable from the accurate capture of users' personal tastes. In everyday life, large amounts of user feedback data are created along with user-item online interactions in…
Recently, Transformer-based networks have shown great promise on skeleton-based action recognition tasks. The ability to capture global and local dependencies is the key to success while it also brings quadratic computation and memory cost.…
Retailers have long been searching for ways to effectively understand their customers' behaviour in order to provide a smooth and pleasant shopping experience that attracts more customers everyday and maximises their revenue, consequently.…
We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action…
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal…