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As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

This paper introduces HoloBots, a mixed reality remote collaboration system that augments holographic telepresence with synchronized mobile robots. Beyond existing mixed reality telepresence, HoloBots lets remote users not only be visually…

Human-Computer Interaction · Computer Science 2023-08-01 Keiichi Ihara , Mehrad Faridan , Ayumi Ichikawa , Ikkaku Kawaguchi , Ryo Suzuki

There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from…

Artificial Intelligence · Computer Science 2024-09-24 Nels Numan , Shwetha Rajaram , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored…

Human-Computer Interaction · Computer Science 2026-03-13 Lu Liu , Harm van Essen , Berry Eggen

Collaborative perception in automated vehicles leverages the exchange of information between agents, aiming to elevate perception results. Previous camera-based collaborative 3D perception methods typically employ 3D bounding boxes or…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Rui Song , Chenwei Liang , Hu Cao , Zhiran Yan , Walter Zimmer , Markus Gross , Andreas Festag , Alois Knoll

Ideas about how to increase the unconscious participation in interaction between 'a human' and 'a computer' are developed in this paper. Evidence of impact of the unconscious functioning is presented. The unconscious is characterised as…

Human-Computer Interaction · Computer Science 2009-11-02 Richard V. Diamond

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…

People increasingly turn to conversational agents such as ChatGPT to seek guidance for their personal problems. As these systems grow in capability, many now display elements of "thinking": short reflective statements that reveal a model's…

Human-Computer Interaction · Computer Science 2026-01-26 Samuel Rhys Cox , Jade Martin-Lise , Simo Hosio , Niels van Berkel

Current workflow on co-editing and simultaneous presentation of 3-D shapes is confined to on-screen manipulation, which causes loss of perceived information when presenting perceptual concepts or complex shapes between members. Thus, we…

Human-Computer Interaction · Computer Science 2022-09-22 Andrew Chen , Tzu-Ling Yang , Shu-Yan Cheng , Po-Sheng Cheng , Tzu-Han Lin , Kaiyuan Lin

In this paper, we explore the design and use of conversational telepresence robots to help homebound older adults interact with the external world. An initial needfinding study (N=8) using video vignettes revealed older adults' experiential…

Human-Computer Interaction · Computer Science 2024-05-27 Yaxin Hu , Laura Stegner , Yasmine Kotturi , Caroline Zhang , Yi-Hao Peng , Faria Huq , Yuhang Zhao , Jeffrey P. Bigham , Bilge Mutlu

In next-generation Internet services, such as Metaverse, the mixed reality (MR) technique plays a vital role. Yet the limited computing capacity of the user-side MR headset-mounted device (HMD) prevents its further application, especially…

Signal Processing · Electrical Eng. & Systems 2022-11-29 Hongyang Du , Jiacheng Wang , Dusit Niyato , Jiawen Kang , Zehui Xiong , Dong In Kim , Boon Hee Soong

Understanding human intentions is critical for safe and effective human-robot collaboration. While state of the art methods for human goal prediction utilize learned models to account for the uncertainty of human motion data, that data is…

Robotics · Computer Science 2024-01-24 Yi-Shiuan Tung , Matthew B. Luebbers , Alessandro Roncone , Bradley Hayes

Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user's physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through…

Human-Computer Interaction · Computer Science 2024-08-07 Xincheng Huang , Michael Yin , Ziyi Xia , Robert Xiao

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ermanno Bartoli , Dennis Rotondi , Buwei He , Patric Jensfelt , Kai O. Arras , Iolanda Leite

Algorithmic content moderation manages an explosive number of user-created content shared online everyday. Despite a massive number of 3D designs that are free to be downloaded, shared, and 3D printed by the users, detecting sensitivity…

Human-Computer Interaction · Computer Science 2021-02-26 Nahyun Kwon , Chen Liang , Jeeeun Kim

In remote video meetings, visual non-verbal cues, such as facial expressions or head movements, are seen continuously but often only partially. This increases ambiguity compared to in-person settings and can cause misinterpretation or…

Human-Computer Interaction · Computer Science 2026-05-04 Gun Woo Warren Park , Anthony Tang , Fanny Chevalier

While three-dimensional visualization has become a common tool in various cultural heritage applications, the emphasis has been on high fidelity representation, essentially the generation of digital twins or digital reconstructions.…

Social and Information Networks · Computer Science 2025-10-23 Dirk HR Spennemann , Sharnie Hurford

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

Due to the influence of the new coronavirus disease (COVID-19), teleworking has been expanding rapidly. Although existing interactive remote working systems are convenient, they do not allow users to adjust their spatial distance to team…

Human-Computer Interaction · Computer Science 2021-09-08 Sicheng Li , Yudai Makioka , Kyousuke Kobayashi , Haoran Xie , Kentaro Takashima

We provide an experimental evaluation of a wearable augmented reality (AR) system we have developed for human-robot teams working on tasks requiring collaboration in shared physical workspace. Recent advances in AR technology have…

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