Related papers: Study of 3D Virtual Reality Picture Quality
In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…
Image quality assessment (IQA) algorithms aim to reproduce the human's perception of the image quality. The growing popularity of image enhancement, generation, and recovery models instigated the development of many methods to assess their…
Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical…
While there exists a wide variety of Low Dynamic Range (LDR) quality metrics, only a limited number of metrics are designed specifically for the High Dynamic Range (HDR) content. With the introduction of HDR video compression…
Although several 2D quality metrics have been proposed for images and videos, in the case of 3D efforts are only at the initial stages. In this paper, we propose a new full-reference quality metric for 3D content. Our method is modeled…
Image quality databases are used to train models for predicting subjective human perception. However, most existing databases focus on distortions commonly found in digital media and not in natural conditions. Affine transformations are…
This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were…
Image quality assessment (IQA) aims to estimate human perception based image visual quality. Although existing deep neural networks (DNNs) have shown significant effectiveness for tackling the IQA problem, it still needs to improve the…
Over the last decade, different technologies to visualize 3D scenes have been introduced and improved. These technologies include stereoscopic, multi-view, integral imaging and holographic types. Despite increasing consumer interest; poor…
Measuring the quality of digital videos viewed by human observers has become a common practice in numerous multimedia applications, such as adaptive video streaming, quality monitoring, and other digital TV applications. Here we explore a…
With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields…
In this work, we introduce VQA 360, a novel task of visual question answering on 360 images. Unlike a normal field-of-view image, a 360 image captures the entire visual content around the optical center of a camera, demanding more…
The emergence of multiview displays has made the need for synthesizing virtual views more pronounced, since it is not practical to capture all of the possible views when filming multiview content. View synthesis is performed using the…
Deep learning has received increasing interests in face recognition recently. Large quantities of deep learning methods have been proposed to handle various problems appeared in face recognition. Quite a lot deep methods claimed that they…
Several metrics exist to quantify the similarity between images, but they are inefficient when it comes to measure the similarity of highly distorted images. In this work, we propose to empirically investigate perceptual metrics based on…
The Depth-Image-Based-Rendering (DIBR) is one of the main fundamental technique to generate new views in 3D video applications, such as Multi-View Videos (MVV), Free-Viewpoint Videos (FVV) and Virtual Reality (VR). However, the quality…
Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…
The rapid increase in user-generated-content (UGC) videos calls for the development of effective video quality assessment (VQA) algorithms. However, the objective of the UGC-VQA problem is still ambiguous and can be viewed from two…
We address the black-box issue of VR sickness assessment (VRSA) by evaluating the level of physical symptoms of VR sickness. For the VR contents inducing the similar VR sickness level, the physical symptoms can vary depending on the…
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…