English
Related papers

Related papers: Study of 3D Virtual Reality Picture Quality

200 papers

In object recognition applications, object images usually appear with different quality levels. Practically, it is very important to indicate object image qualities for better application performance, e.g. filtering out low-quality object…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Jing Lu , Baorui Zou , Zhanzhan Cheng , Shiliang Pu , Shuigeng Zhou , Yi Niu , Fei Wu

With the development of eXtended Reality (XR), photo capturing and display technology based on head-mounted displays (HMDs) have experienced significant advancements and gained considerable attention. Egocentric spatial images and videos…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Xilei Zhu , Liu Yang , Huiyu Duan , Xiongkuo Min , Guangtao Zhai , Patrick Le Callet

High Dynamic Range (HDR) videos are able to represent wider ranges of contrasts and colors than Standard Dynamic Range (SDR) videos, giving more vivid experiences. Due to this, HDR videos are expected to grow into the dominant video…

Image and Video Processing · Electrical Eng. & Systems 2024-03-25 Abhinau K. Venkataramanan , Alan C. Bovik

For many computer vision problems, the deep neural networks are trained and validated based on the assumption that the input images are pristine (i.e., artifact-free). However, digital images are subject to a wide range of distortions in…

Computer Vision and Pattern Recognition · Computer Science 2017-08-15 Zhuo Chen , Weisi Lin , Shiqi Wang , Long Xu , Leida Li

The rapid advancements in AI technologies have revolutionized the production of graphical content across various sectors, including entertainment, advertising, and e-commerce. These developments have spurred the need for robust evaluation…

Human-Computer Interaction · Computer Science 2024-09-04 Memoona Aziz , Umair Rehman , Syed Ali Safi , Amir Zaib Abbasi

Humans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yining Hong , Chunru Lin , Yilun Du , Zhenfang Chen , Joshua B. Tenenbaum , Chuang Gan

Assessing the quality of artificial intelligence-generated images (AIGIs) plays a crucial role in their application in real-world scenarios. However, traditional image quality assessment (IQA) algorithms primarily focus on low-level visual…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Yu Tian , Yixuan Li , Baoliang Chen , Hanwei Zhu , Shiqi Wang , Sam Kwong

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception…

Human-Computer Interaction · Computer Science 2020-10-01 Daniel Roth , Marc Erich Latoschik

This paper offers a comprehensive analysis of recent advancements in video inpainting techniques, a critical subset of computer vision and artificial intelligence. As a process that restores or fills in missing or corrupted portions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Shreyank N Gowda , Yash Thakre , Shashank Narayana Gowda , Xiaobo Jin

Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…

Human-Computer Interaction · Computer Science 2025-09-15 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

High dynamic range (HDR) and wide color gamut (WCG) technologies significantly improve color reproduction compared to standard dynamic range (SDR) and standard color gamuts, resulting in more accurate, richer, and more immersive images.…

What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image…

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in…

Multimedia · Computer Science 2022-05-18 Randy F Fela , Andréas Pastor , Patrick Le Callet , Nick Zacharov , Toinon Vigier , Søren Forchhammer

As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that…

Human-Computer Interaction · Computer Science 2023-11-27 Tiffany D. Do , Steve Zelenty , Mar Gonzalez-Franco , Ryan P. McMahan

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…

In this paper, we analyze the statistics of error signals to assess the perceived quality of images. Specifically, we focus on the magnitude spectrum of error images obtained from the difference of reference and distorted images. Analyzing…

Computer Vision and Pattern Recognition · Computer Science 2018-11-14 Dogancan Temel , Ghassan AlRegib

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe