Related papers: Study of 3D Virtual Reality Picture Quality
In object recognition applications, object images usually appear with different quality levels. Practically, it is very important to indicate object image qualities for better application performance, e.g. filtering out low-quality object…
With the development of eXtended Reality (XR), photo capturing and display technology based on head-mounted displays (HMDs) have experienced significant advancements and gained considerable attention. Egocentric spatial images and videos…
High Dynamic Range (HDR) videos are able to represent wider ranges of contrasts and colors than Standard Dynamic Range (SDR) videos, giving more vivid experiences. Due to this, HDR videos are expected to grow into the dominant video…
For many computer vision problems, the deep neural networks are trained and validated based on the assumption that the input images are pristine (i.e., artifact-free). However, digital images are subject to a wide range of distortions in…
The rapid advancements in AI technologies have revolutionized the production of graphical content across various sectors, including entertainment, advertising, and e-commerce. These developments have spurred the need for robust evaluation…
Humans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This…
Assessing the quality of artificial intelligence-generated images (AIGIs) plays a crucial role in their application in real-world scenarios. However, traditional image quality assessment (IQA) algorithms primarily focus on low-level visual…
User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception…
This paper offers a comprehensive analysis of recent advancements in video inpainting techniques, a critical subset of computer vision and artificial intelligence. As a process that restores or fills in missing or corrupted portions of…
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…
Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…
High dynamic range (HDR) and wide color gamut (WCG) technologies significantly improve color reproduction compared to standard dynamic range (SDR) and standard color gamuts, resulting in more accurate, richer, and more immersive images.…
What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image…
Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…
To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in…
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…
In this paper, we analyze the statistics of error signals to assess the perceived quality of images. Specifically, we focus on the magnitude spectrum of error images obtained from the difference of reference and distorted images. Analyzing…
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…