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Pricing schemes are an important smart grid feature to affect typical energy usage behavior of energy users (EUs). However, most existing schemes use the assumption that a buyer pays the same price per unit of energy to all suppliers at any…
This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…
We present a new approach for efficient exploration which leverages a low-dimensional encoding of the environment learned with a combination of model-based and model-free objectives. Our approach uses intrinsic rewards that are based on the…
A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…
The paper is devoted to game-theoretic methods for community detection in networks. The traditional methods for detecting community structure are based on selecting denser subgraphs inside the network. Here we propose to use the methods of…
Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…
With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…
The game-theoretic risk management framework put forth in the precursor work "Towards a Theory of Games with Payoffs that are Probability-Distributions" (arXiv:1506.07368 [q-fin.EC]) is herein extended by algorithmic details on how to…
We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…
A bargaining game is investigated for cooperative energy management in microgrids. This game incorporates a fully distributed and realistic cooperative power scheduling algorithm (CoDES) as well as a distributed Nash Bargaining Solution…
Empirical game-theoretic analysis (EGTA) is a general framework for reasoning about complex games using agent-based simulation. Data from simulating select strategy profiles is employed to estimate a cogent and tractable game model…
Mobile edge computing seeks to provide resources to different delay-sensitive applications. This is a challenging problem as an edge cloud-service provider may not have sufficient resources to satisfy all resource requests. Furthermore,…
Customer segmentation analysis can give valuable insights into the energy efficiency of residential buildings. This paper presents a mapping system, SEGSys that enables segmentation analysis at the individual and the neighborhood levels.…
This study investigates the self-rationalization framework constructed with a cooperative game, where a generator initially extracts the most informative segment from raw input, and a subsequent predictor utilizes the selected subset for…
One of the contributions of this work is to formulate the problem of energy-efficient power control in multiple access channels (namely, channels which comprise several transmitters and one receiver) as a stochastic differential game. The…
Mobile crowdsensing is a people-centric sensing system based on users' contributions and incentive mechanisms aim at stimulating them. In our work, we have rethought the design of incentive mechanisms through a game-theoretic methodology.…
The increasing demand for edge computing is leading to a rise in energy consumption from edge devices, which can have significant environmental and financial implications. To address this, in this paper we present a novel method to enhance…
Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…
We present a novel deep graphical representation that seamlessly merges principles of game theory with laws of statistical mechanics. It performs feature extraction, dimensionality reduction, and pattern classification within a single…