English

Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty

Information Retrieval 2024-04-15 v1 Machine Learning

Abstract

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this endeavor. To address this, we propose a robust model training and evaluation framework aimed at standardizing spending data to mitigate label variance and extremes, ensuring stability in the modeling process. Within this framework, we introduce a collaborative-enhanced model designed to predict user game spending without relying on user IDs, thus ensuring user privacy and enabling seamless online training. Our model adopts a unique approach by separately representing user preferences and game features before merging them as input to the spending prediction module. Through rigorous experimentation, our approach demonstrates notable improvements over production models, achieving a remarkable \textbf{17.11}\% enhancement on offline data and an impressive \textbf{50.65}\% boost in an online A/B test. In summary, our contributions underscore the importance of stable model training frameworks and the efficacy of collaborative-enhanced models in predicting user spending behavior in mobile gaming.

Keywords

Cite

@article{arxiv.2404.08301,
  title  = {Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty},
  author = {Peijie Sun and Yifan Wang and Min Zhang and Chuhan Wu and Yan Fang and Hong Zhu and Yuan Fang and Meng Wang},
  journal= {arXiv preprint arXiv:2404.08301},
  year   = {2024}
}

Comments

10 pages,6 figures, WWW 2024 Industry Track, with three accept, two weak accept scores