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This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

Human-Computer Interaction · Computer Science 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

Having a good Human-Computer Interaction (HCI) design is challenging. Previous works have contributed significantly to fostering HCI, including design principle with report study from the instructor view. The questions of how and to what…

Human-Computer Interaction · Computer Science 2020-10-06 Huyen N. Nguyen , Vinh T. Nguyen , Tommy Dang

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

Human-Computer Interaction · Computer Science 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

Video object segmentation is an essential task in robot manipulation to facilitate grasping and learning affordances. Incremental learning is important for robotics in unstructured environments, since the total number of objects and their…

Computer Vision and Pattern Recognition · Computer Science 2019-03-14 Mennatullah Siam , Chen Jiang , Steven Lu , Laura Petrich , Mahmoud Gamal , Mohamed Elhoseiny , Martin Jagersand

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

We contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual…

Human-Computer Interaction · Computer Science 2022-11-14 Patrick Gebhardt , Xingyao Yu , Andreas Köhn , Michael Sedlmair

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

Human-Computer Interaction · Computer Science 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

This manuscript presents teaching and curriculum design for Information Technology classes. Today, students demand hands-on activities for the newest technologies. It is feasible to satisfy this appetite for exciting education by employing…

Computers and Society · Computer Science 2014-04-09 Timur Mirzoev

Haptic sensations that align with virtual reality (VR) experiences have a profound impact on presence and enjoyment. There is potential to explore the dynamic capabilities of pneumatic inflatables to offer immersive sensations in virtual…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Mason Manetta , Prasad Borkar , Byron Lahey , Assegid Kidane , Robert LiKamWa

AI-supported writing tools show strong potential for scaffolding students' learning of argumentative writing. Prior work has demonstrated the benefits of AI-supported cognitive scaffolds, such as idea exploration and argument refinement,…

Human-Computer Interaction · Computer Science 2026-03-18 Yinuo Yang , Zheng Zhang , Ningzhi Tang , Xu Wang , Alex Ambrose , Nathaniel Myers , Patrick Clauss , Toby Jia-Jun Li

Vision-Language Models (VLMs) have demonstrated strong performance on textbook-style physics problems, yet they frequently fail when confronted with dynamic real-world scenarios that require temporal consistency and causal reasoning across…

Artificial Intelligence · Computer Science 2026-04-28 Sinin Zhang , Yunfei Xie , Yuxuan Cheng , Haoyu Zhang , Tong Zhang

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

Developments in information and communication technologies have been greatly influential on the practices in all fields, and education is not an exception to this. To illustrate with, computers were first used in computer assisted education…

Human-Computer Interaction · Computer Science 2017-04-07 Aslihan Tufekci , Kamuran Samanci , Utku Kose

Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Xingyu Fu , Mingze Xi

Students with disabilities (SWDs) often struggle with note-taking during lectures. Therefore, many higher education institutions have implemented peer note-taking programs (PNTPs), where peer note-takers (PNTs) assist SWDs in taking lecture…

Human-Computer Interaction · Computer Science 2024-10-16 Hyungwoo Song , Minjeong Shin , Hyehyun Chu , Jiin Hong , Jaechan Lee , Jinsu Eun , Hajin Lim

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

This work investigates how weight and pressure can function as haptic metaphors to support user interface notifications in Virtual Reality (VR). While prior research has explored ungrounded weight simulation and pneumatic feedback, their…

Graphics · Computer Science 2026-01-28 Joffrey Guilmet , Suzanne Sorli , Diego Vilela Monteiro