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Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Jun Zheng , Zhengze Xu , Mengting Chen , Jing Wang , Jinsong Lan , Xiaoyong Zhu , Kaifu Zhang , Bo Zheng , Xiaodan Liang

For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop…

Computers and Society · Computer Science 2024-04-18 Valdemar Švábenský , Jan Vykopal , Martin Horák , Martin Hofbauer , Pavel Čeleda

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…

Human-Computer Interaction · Computer Science 2026-03-06 Shi Liu , Martin Feick , Linus Bierhoff , Alexander Maedche

We present HapTable; a multimodal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic feedback accordingly. In our system, hand pose is registered…

Human-Computer Interaction · Computer Science 2021-03-31 Senem Ezgi Emgin , Amirreza Aghakhani , T. Metin Sezgin , Cagatay Basdogan

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

Human-Computer Interaction · Computer Science 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…

Human-Computer Interaction · Computer Science 2023-11-02 Ze Gao , Xiang Li , Changkun Liu , Xian Wang , Anqi Wang , Liang Yang , Yuyang Wang , Pan Hui , Tristan Braud

Based on Ihde's theory, this paper explores the relationship between virtual reality (VR) as an instrument and phenomenology. It reviews the "technological revolution" spurred by the development of VR technology and discusses how VR has…

Human-Computer Interaction · Computer Science 2024-04-18 He Zhang , John M. Carroll

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

Background: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation. Objective: Specifically,…

Virtual reality (VR) has been increasingly utilised as a simulation tool for human-robot interaction (HRI) studies due to its ability to facilitate fast and flexible prototyping. Despite efforts to achieve high validity in VR studies,…

Human-Computer Interaction · Computer Science 2026-01-09 Xinyan Yu , Marius Hoggenmüller , Tram Thi Minh Tran , Martin Tomitsch

Sign language (SL) is an essential mode of communication for Deaf and Hard-of-Hearing (DHH) individuals. Its education remains limited by the lack of qualified instructors, insufficient early exposure, and the inadequacy of traditional…

Human-Computer Interaction · Computer Science 2025-09-09 Santiago Berrezueta-Guzman , Refia Daya , Stefan Wagner

In this paper, we present a novel multi-modal attention guidance method designed to address the challenges of turn-taking dynamics in meetings and enhance group conversations within virtual reality (VR) environments. Recognizing the…

Human-Computer Interaction · Computer Science 2024-06-21 Geonsun Lee , Dae Yeol Lee , Guan-Ming Su , Dinesh Manocha

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…

Human-Computer Interaction · Computer Science 2024-12-23 Surya Kalvakolu , Heinrich Söbke , Jannicke Baalsrud Hauge , Eckhard Kraft

Over the past decade, the value and potential of VR applications in manufacturing have gained significant attention in accordance with the rise of Industry 4.0 and beyond. Its efficacy in layout planning, virtual design reviews, and…

Human-Computer Interaction · Computer Science 2024-01-01 Huizhong Cao , Henrik Söderlund , Mélanie Despeisse , Francisco Garcia Rivera , Björn Johansson

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

Stereoscopic virtual reality (VR) has experienced a resurgence due to flagship products such as the Oculus Rift, HTC Vive and smartphone-based VR solutions like Google Cardboard. This is causing the question to resurface: how can…

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…

Human-Computer Interaction · Computer Science 2025-04-11 Panagiotis Kourtesis , Andrea Lizarraga , Sarah E. MacPherson
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