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Brain-computer interfaces (BCIs) connect biological neurons in the brain with external systems like prosthetics and computers. They are increasingly incorporating processing capabilities to analyze and stimulate neural activity, and…
With the development of artificial intelligence and unmanned equipment, human-machine hybrid formations will be the main focus in future combat formations. With the development of big data and various situational awareness technologies,…
Background. Business Simulation Games (BSG) are widely used to foster experiential learning in complex managerial and organisational contexts by exposing students to decision-making under uncertainty. In parallel, Artificial Intelligence…
We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…
The multi-armed bandit (MAB) problem models a decision-maker that optimizes its actions based on current and acquired new knowledge to maximize its reward. This type of online decision is prominent in many procedures of Brain-Computer…
Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…
Traditional brain-computer interfaces (BCIs), reliant on costly electroencephalography or invasive implants, struggle with complex human-computer interactions due to setup complexity and limited precision. We present NeuGaze, a novel…
Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific…
Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with…
The performance of brain-computer interfaces (BCIs) improves with the amount of available training data, the statistical distribution of this data, however, varies across subjects as well as across sessions within individual subjects,…
The ultimate goal of brain-computer interfaces (BCIs) based on visual modulation paradigms is to achieve high-speed performance without the burden of extensive calibration. Code-modulated visual evoked potential-based BCIs (cVEP-BCIs)…
For many people suffering from motor disabilities, assistive devices controlled with only brain activity are the only way to interact with their environment. Natural tasks often require different kinds of interactions, involving different…
New mental tasks were investigated for suitability in Brain-Computer Interface (BCI). Electroencephalography (EEG) signals were collected and analyzed to identify these mental tasks. MS Windows-based software was developed for investigating…
Brain-computer interfaces (BCIs) offer a way to interact with computers without relying on physical movements. Non-invasive electroencephalography (EEG)-based visual BCIs, known for efficient speed and calibration ease, face limitations in…
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…
Communication and computer interaction are important for autonomy in modern life. Unfortunately, these capabilities can be limited or inaccessible for the millions of people living with paralysis. While implantable brain-computer interfaces…
A brain-computer interface (BCI) is a system that allows a person to communicate or control the surroundings without depending on the brain's normal output pathways of peripheral nerves and muscles. A lot of successful applications have…
Automated interpretation of signals yields many impressive applications from the area of affective computing and human activity recognition (HAR). In this paper we ask the question about possibility of cognitive activity recognition on the…
This article proposes a novel framework that utilizes an over-the-air Brain-Computer Interface (BCI) to learn Metaverse users' expectations. By interpreting users' brain activities, our framework can optimize physical resources and enhance…
The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…