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A brain-computer interface (BCI) enables direct communication between the brain and an external device. Electroencephalogram (EEG) is the preferred input signal in non-invasive BCIs, due to its convenience and low cost. EEG-based BCIs have…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…
A limitation of brain-computer interface (BCI) spellers is that they require the user to be able to move the eyes to fixate on targets. This poses an issue for users who cannot voluntarily control their eye movements, for instance, people…
Brain-computer interface (BCI) technology enables direct communication between the brain and external devices, allowing individuals to control their environment using brain signals. However, existing BCI approaches face three critical…
Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention…
This perspective analyzes the intricate interplay among neuroscience, Brain-Inspired Intelligence (BII), and Brain-Inspired Navigation (BIN), revealing a current lack of cooperative relationship between Brain-Computer Interfaces (BCIs) and…
Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…
The brain computer interface (BCI) systems are utilized for transferring information among humans and computers by analyzing electroencephalogram (EEG) recordings.The process of mentally previewing a motor movement without generating the…
We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…
Non-invasive steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) systems offer high bandwidth compared to other BCI types and require only minimal calibration and training. Virtual reality (VR) has been already…
Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…
Machine learning models are known to be vulnerable to adversarial perturbations in the input domain, causing incorrect predictions. Inspired by this phenomenon, we explore the feasibility of manipulating EEG-based Motor Imagery (MI) Brain…
Noninvasive brain-computer interface (BCI) decodes brain signals to understand user intention. Recent advances have been developed for the BCI-based drone control system as the demand for drone control increases. Especially, drone swarm…
Recent advancements in large language models (LLMs) provide a more effective pathway for upgrading brain-computer interface (BCI) technology in terms of user interaction. The widespread adoption of BCIs in daily application scenarios is…
A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…
We study an information-structure design problem (a.k.a. persuasion) with a single sender and multiple receivers with actions of a priori unknown types, independently drawn from action-specific marginal distributions. As in the standard…
Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with cascading consequences remaining unclear. In the last five…
Recommender systems relying on latent factor models often appear as black boxes to their users. Semantic descriptions for the factors might help to mitigate this problem. Achieving this automatically is, however, a non-straightforward task…
The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…