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Q-learning is a stochastic approximation version of the classic value iteration. The literature has established that Q-learning suffers from both maximization bias and slower convergence. Recently, multi-step algorithms have shown practical…

Machine Learning · Computer Science 2024-07-03 Antony Vijesh , Shreyas S R

This paper studies the q-learning, recently coined as the continuous time counterpart of Q-learning by Jia and Zhou (2023), for continuous time Mckean-Vlasov control problems in the setting of entropy-regularized reinforcement learning. In…

Machine Learning · Computer Science 2024-11-04 Xiaoli Wei , Xiang Yu

Recent reinforcement learning approaches have shown surprisingly strong capabilities of bang-bang policies for solving continuous control benchmarks. The underlying coarse action space discretizations often yield favourable exploration…

Machine Learning · Computer Science 2024-04-08 Tim Seyde , Peter Werner , Wilko Schwarting , Markus Wulfmeier , Daniela Rus

This paper investigates the problem of online prediction learning, where learning proceeds continuously as the agent interacts with an environment. The predictions made by the agent are contingent on a particular way of behaving,…

Machine Learning · Computer Science 2018-11-08 Sina Ghiassian , Andrew Patterson , Martha White , Richard S. Sutton , Adam White

Diffusion models have become a popular choice for representing actor policies in behavior cloning and offline reinforcement learning. This is due to their natural ability to optimize an expressive class of distributions over a continuous…

Machine Learning · Computer Science 2025-02-17 Michael Psenka , Alejandro Escontrela , Pieter Abbeel , Yi Ma

Recent works have shown that tackling offline reinforcement learning (RL) with a conditional policy produces promising results. The Decision Transformer (DT) combines the conditional policy approach and a transformer architecture, showing…

Machine Learning · Computer Science 2023-05-26 Taku Yamagata , Ahmed Khalil , Raul Santos-Rodriguez

Deep Q-Learning (DQL), a family of temporal difference algorithms for control, employs three techniques collectively known as the `deadly triad' in reinforcement learning: bootstrapping, off-policy learning, and function approximation.…

Machine Learning · Computer Science 2019-03-22 Joshua Achiam , Ethan Knight , Pieter Abbeel

Deep reinforcement learning can learn effective policies for a wide range of tasks, but is notoriously difficult to use due to instability and sensitivity to hyperparameters. The reasons for this remain unclear. When using standard…

Machine Learning · Computer Science 2020-03-17 Aviral Kumar , Abhishek Gupta , Sergey Levine

A primary requirement for any reinforcement learning method is that it should produce policies that improve upon the initial guess. In this work, we show that the widely used Deep Q-Network (DQN) fails to satisfy this minimal criterion --…

Machine Learning · Computer Science 2025-06-18 Aditya Gopalan , Gugan Thoppe

Some reinforcement learning methods suffer from high sample complexity causing them to not be practical in real-world situations. $Q$-function reuse, a transfer learning method, is one way to reduce the sample complexity of learning,…

Machine Learning · Computer Science 2021-03-09 Volodymyr Tkachuk , Sriram Ganapathi Subramanian , Matthew E. Taylor

Randomized ensembled double Q-learning (REDQ) (Chen et al., 2021b) has recently achieved state-of-the-art sample efficiency on continuous-action reinforcement learning benchmarks. This superior sample efficiency is made possible by using a…

Machine Learning · Computer Science 2022-03-17 Takuya Hiraoka , Takahisa Imagawa , Taisei Hashimoto , Takashi Onishi , Yoshimasa Tsuruoka

It has long been assumed that high dimensional continuous control problems cannot be solved effectively by discretizing individual dimensions of the action space due to the exponentially large number of bins over which policies would have…

Machine Learning · Computer Science 2019-06-11 Luke Metz , Julian Ibarz , Navdeep Jaitly , James Davidson

Learning the value function of a given policy (target policy) from the data samples obtained from a different policy (behavior policy) is an important problem in Reinforcement Learning (RL). This problem is studied under the setting of…

Machine Learning · Computer Science 2019-11-14 Raghuram Bharadwaj Diddigi , Chandramouli Kamanchi , Shalabh Bhatnagar

Deep reinforcement learning techniques have demonstrated superior performance in a wide variety of environments. As improvements in training algorithms continue at a brisk pace, theoretical or empirical studies on understanding what these…

Machine Learning · Computer Science 2018-11-16 Raghuram Mandyam Annasamy , Katia Sycara

This paper analyzes multi-step TD-learning algorithms within the `deadly triad' scenario, characterized by linear function approximation, off-policy learning, and bootstrapping. In particular, we prove that n-step TD-learning algorithms…

Systems and Control · Electrical Eng. & Systems 2024-04-09 Donghwan Lee

It is well-known that information loss can occur in the classic and simple Q-learning algorithm. Entropy-based policy search methods were introduced to replace Q-learning and to design algorithms that are more robust against information…

Machine Learning · Computer Science 2020-06-29 Tung D. Nguyen , Kathryn E. Kasmarik , Hussein A. Abbass

Combining learned policies in a prioritized, ordered manner is desirable because it allows for modular design and facilitates data reuse through knowledge transfer. In control theory, prioritized composition is realized by null-space…

Machine Learning · Computer Science 2022-09-21 Finn Rietz , Erik Schaffernicht , Todor Stoyanov , Johannes A. Stork

Model-free deep reinforcement learning (RL) methods have been successful in a wide variety of simulated domains. However, a major obstacle facing deep RL in the real world is their high sample complexity. Batch policy gradient methods offer…

Machine Learning · Computer Science 2017-03-01 Shixiang Gu , Timothy Lillicrap , Zoubin Ghahramani , Richard E. Turner , Sergey Levine

We present Q-chunking, a simple yet effective recipe for improving reinforcement learning (RL) algorithms for long-horizon, sparse-reward tasks. Our recipe is designed for the offline-to-online RL setting, where the goal is to leverage an…

Machine Learning · Computer Science 2026-05-12 Qiyang Li , Zhiyuan Zhou , Sergey Levine

The Q-learning algorithm is known to be affected by the maximization bias, i.e. the systematic overestimation of action values, an important issue that has recently received renewed attention. Double Q-learning has been proposed as an…

Machine Learning · Computer Science 2021-02-03 Rong Zhu , Mattia Rigotti
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