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The metric distortion framework posits that n voters and m candidates are jointly embedded in a metric space such that voters rank candidates that are closer to them higher. A voting rule's purpose is to pick a candidate with minimum total…

Computer Science and Game Theory · Computer Science 2023-07-03 Fatih Erdem Kizilkaya , David Kempe

We study the following metric distortion problem: there are two finite sets of points, $V$ and $C$, that lie in the same metric space, and our goal is to choose a point in $C$ whose total distance from the points in $V$ is as small as…

Computer Science and Game Theory · Computer Science 2020-09-08 Vasilis Gkatzelis , Daniel Halpern , Nisarg Shah

We revisit the recent breakthrough result of Gkatzelis et al. on (single-winner) metric voting, which showed that the optimal distortion of 3 can be achieved by a mechanism called Plurality Matching. The rule picks an arbitrary candidate…

Computer Science and Game Theory · Computer Science 2025-02-05 Fatih Erdem Kizilkaya , David Kempe

We study the design of voting rules in the metric distortion framework. It is known that any deterministic rule suffers distortion of at least $3$, and that randomized rules can achieve distortion strictly less than $3$, often at the cost…

Computer Science and Game Theory · Computer Science 2026-02-10 Ziyi Cai , D. D. Gao , Prasanna Ramakrishnan , Kangning Wang

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by interactive workflows used for decaling, texturing, or…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Richard Liu , Noam Aigerman , Vladimir G. Kim , Rana Hanocka

We consider elections where both voters and candidates can be associated with points in a metric space and voters prefer candidates that are closer to those that are farther away. It is often assumed that the optimal candidate is the one…

Computer Science and Game Theory · Computer Science 2019-01-23 Grzegorz Pierczyński , Piotr Skowron

In the metric distortion problem there is a set of candidates $C$ and voters $V$ in the same metric space. The goal is to select a candidate minimizing the social cost: the sum of distances of the selected candidate from all the voters, and…

Computer Science and Game Theory · Computer Science 2024-07-12 Ben Berger , Michal Feldman , Vasilis Gkatzelis , Xizhi Tan

In this paper, we study the distortion bounds for voting mechanisms in multi-winner elections in general metric spaces. Our study pertains to the case in which each voter only reports her favorite candidate amongst $m$ possible choices.…

Computer Science and Game Theory · Computer Science 2025-05-29 Gennaro Auricchio , Zeyu Ren , Zihe Wang , Jie Zhang

We consider the following well-studied problem of metric distortion in social choice. Suppose we have an election with $n$ voters and $m$ candidates located in a shared metric space. We would like to design a voting rule that chooses a…

Computer Science and Game Theory · Computer Science 2024-11-07 Moses Charikar , Prasanna Ramakrishnan , Kangning Wang , Hongxun Wu

We provide mechanisms and new metric distortion bounds for line-up elections. In such elections, a set of $n$ voters, $m$ candidates, and $\ell$ positions are all located in a metric space. The goal is to choose a set of candidates and…

Computer Science and Game Theory · Computer Science 2025-02-25 Christopher Jerrett , Yue Han , Elliot Anshelevich

3D object detection is a fundamental task in scene understanding. Numerous research efforts have been dedicated to better incorporate Hough voting into the 3D object detection pipeline. However, due to the noisy, cluttered, and partial…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Haoran Hou , Mingtao Feng , Zijie Wu , Weisheng Dong , Qing Zhu , Yaonan Wang , Ajmal Mian

We study the performance of voting mechanisms from a utilitarian standpoint, under the recently introduced framework of metric-distortion, offering new insights along three main lines. First, if $d$ represents the doubling dimension of the…

Computer Science and Game Theory · Computer Science 2022-03-25 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

In this work we study the metric distortion problem in voting theory under a limited amount of ordinal information. Our primary contribution is threefold. First, we consider mechanisms which perform a sequence of pairwise comparisons…

Computer Science and Game Theory · Computer Science 2021-07-07 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

Social choice theory offers a wealth of approaches for selecting a candidate on behalf of voters based on their reported preference rankings over options. When voters have underlying utilities for these options, however, using preference…

Computer Science and Game Theory · Computer Science 2025-10-24 Luise Ge , Gregory Kehne , Yevgeniy Vorobeychik

We consider the distributed single-winner metric voting problem on a line, where agents and alternative are represented by points on the line of real numbers, the agents are partitioned into disjoint districts, and the goal is to choose a…

Computer Science and Game Theory · Computer Science 2023-01-05 Alexandros A. Voudouris

We consider a setting with agents that have preferences over alternatives and are partitioned into disjoint districts. The goal is to choose one alternative as the winner using a mechanism which first decides a representative alternative…

Computer Science and Game Theory · Computer Science 2023-01-10 Aris Filos-Ratsikas , Alexandros A. Voudouris

We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the…

Computer Science and Game Theory · Computer Science 2024-12-17 Alexandros A. Voudouris

A comprehensive framework for detection and characterization of overlapping intrinsic symmetry over 3D shapes is proposed. To identify prominent symmetric regions which overlap in space and vary in form, the proposed framework is decoupled…

Graphics · Computer Science 2013-10-01 Anirban Mukhopadhyay , Suchendra M. Bhandarkar , Fatih Porikli

We extend the recently introduced framework of metric distortion to multiwinner voting. In this framework, $n$ agents and $m$ alternatives are located in an underlying metric space. The exact distances between agents and alternatives are…

Computer Science and Game Theory · Computer Science 2022-02-01 Ioannis Caragiannis , Nisarg Shah , Alexandros A. Voudouris
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