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Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

We consider a new class of repeated zero-sum games in which the payoff is the escape rate of a switched dynamical system, where at every stage, the transition is given by a nonexpansive operator depending on the actions of both players.…

Optimization and Control · Mathematics 2025-07-02 Marianne Akian , Stéphane Gaubert , Loïc Marchesini

A Search and Rescue game (SR game) is a new type of game on a graph that has quickly found applications in scheduling, object detection, and adaptive search. In this paper, we broaden the definition of SR games by putting them into the…

Computer Science and Game Theory · Computer Science 2024-03-14 Jan-Tino Brethouwer , Robbert Fokkink

Candogan et al. (2011) provide an orthogonal direct-sum decomposition of finite games into potential, harmonic and nonstrategic components. In this paper we study the issue of decomposing games that are strategically equivalent from a…

Computer Science and Game Theory · Computer Science 2020-04-01 Joseph Abdou , Nikolaos Pnevmatikos , Marco Scarsini , Xavier Venel

Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…

Logic in Computer Science · Computer Science 2019-06-10 Guy Avni , Thomas A. Henzinger , Ventsislav Chonev

This paper is concerned with the controller-and-stopper stochastic differential game under a regime switching model in an infinite horizon. The state of the system consists of a number of diffusions \emph{coupled} by a continuous-time…

Optimization and Control · Mathematics 2021-11-02 Siyu Lv

We will describe a combinatorial game that models the problem of resolution of singularities of algebraic varieties over a field of characteristic zero. By giving a winning strategy for this game, we give another proof of the existence of…

Algebraic Geometry · Mathematics 2014-01-31 Josef Schicho

Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…

Computer Science and Game Theory · Computer Science 2014-05-06 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Piotr Hofman , Richard Mayr , K. Narayan Kumar , Patrick Totzke

In the framework of transferable utility coalitional games, a scoring (characteristic) function determines the value of any subset/coalition of agents. Agents decide on both which coalitions to form and the allocations of the values of the…

Computer Science and Game Theory · Computer Science 2023-11-29 Aya Hamed , Jeff S. Shamma

Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…

Quantum Physics · Physics 2021-03-17 Adina Goldberg

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

Computer Science and Game Theory · Computer Science 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…

Combinatorics · Mathematics 2024-11-05 Bojan Bašić , Paul Ellis , Dana C. Ernst , Danijela Popović , Nándor Sieben

A game in which one player makes unitary transformations of a simple system, and another seeks to confound the resulting state by a randomly chosen action is analyzed carefully. It is shown that the second player can reduce any system to a…

Quantum Physics · Physics 2007-05-23 Paul B. Kantor

This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…

Combinatorics · Mathematics 2022-02-02 Tanya Khovanova , Atharva Pathak

We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…

We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other…

Computer Science and Game Theory · Computer Science 2017-06-12 Mario Bravo

We present a new tool for the study of multiplayer stochastic games, namely the modified game, which is a normal-form game that depends on the discount factor, the initial state, and for every player a partition of the set of states and a…

Probability · Mathematics 2017-03-14 Eilon Solan

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2023-07-11 Paweł Prałat , Harjas Singh

We study the task of smoothing a circuit, i.e., ensuring that all children of a plus-gate mention the same variables. Circuits serve as the building blocks of state-of-the-art inference algorithms on discrete probabilistic graphical models…

Artificial Intelligence · Computer Science 2019-10-29 Andy Shih , Guy Van den Broeck , Paul Beame , Antoine Amarilli

We train two neural networks adversarially to play static games. At each iteration, a row and column network observe a new random bimatrix game and output individual mixed strategies. The parameters of each network are independently updated…

Theoretical Economics · Economics 2025-05-09 Daniele Condorelli , Massimiliano Furlan