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Domestic and service robots have the potential to transform industries such as health care and small-scale manufacturing, as well as the homes in which we live. However, due to the overwhelming variety of tasks these robots will be expected…

Robotics · Computer Science 2021-06-04 Gavin Suddrey , Ben Talbot , Frederic Maire

Large teams of heterogeneous agents have the potential to solve complex multi-task problems that are intractable for a single agent working independently. However, solving complex multi-task problems requires leveraging the relative…

Robotics · Computer Science 2020-02-10 Harish Ravichandar , Kenneth Shaw , Sonia Chernova

The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent.…

Computer Science and Game Theory · Computer Science 2009-03-03 Rustam Tagiew

As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this…

Software Engineering · Computer Science 2022-03-14 Cristiano Politowski , Yann-Gaël Guéhéneuc , Fabio Petrillo

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Large language models (LLMs) have demonstrated remarkable capabilities across a range of text-generation tasks. However, LLMs still struggle with problems requiring multi-step decision-making and environmental feedback, such as online…

Artificial Intelligence · Computer Science 2025-02-18 Zhenfang Chen , Delin Chen , Rui Sun , Wenjun Liu , Chuang Gan

Machine learning algorithms are everywhere, ranging from simple data analysis and pattern recognition tools used across the sciences to complex systems that achieve super-human performance on various tasks. Ensuring that they are…

Artificial Intelligence · Computer Science 2017-08-21 Philip S. Thomas , Bruno Castro da Silva , Andrew G. Barto , Emma Brunskill

Global coordination is required to solve a wide variety of challenging collective action problems from network colorings to the tragedy of the commons. Recent empirical study shows that the presence of a few noisy autonomous agents can…

Physics and Society · Physics 2024-06-14 Matthew I. Jones , Scott D. Pauls , Feng Fu

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to…

Machine Learning · Computer Science 2021-04-22 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be recombined to control the behavior of agents in the…

Artificial Intelligence · Computer Science 2023-12-06 Sam Earle , M Charity , Dipika Rajesh , Mayu Wilson , Julian Togelius

Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic…

Robotics · Computer Science 2020-11-09 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

Artificial Intelligence · Computer Science 2022-02-22 Tobias Baumann

Using multiple agents was found to improve the debugging capabilities of Large Language Models. However, increasing the number of LLM-agents has several drawbacks such as increasing the running costs and rising the risk for the agents to…

Software Engineering · Computer Science 2025-04-28 Yacine Majdoub , Eya Ben Charrada , Haifa Touati

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Studies have shown that multi-objective optimization problems are hard problems. Such problems either require longer time to converge to an optimum solution, or may not converge at all. Recently some researchers have claimed that real…

Neural and Evolutionary Computing · Computer Science 2014-06-11 Shahab U. Ansari , Sameen Mansha

Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers…

Artificial Intelligence · Computer Science 2026-03-17 Alessio Buscemi , Daniele Proverbio , Alessandro Di Stefano , The-Anh Han , German Castignani , Pietro Liò

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Growth of software size, lack of resources to perform regression testing, and failure to detect bugs faster have seen increased reliance on continuous integration and test automation. Even with greater hardware and software resources…

Software Engineering · Computer Science 2018-02-13 Eduard Enoiu , Mirgita Frasheri
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