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To provide a foundation for conceptual modeling, ontologies have been introduced to specify the entities, the existences of which are acknowledged in the model. Ontologies are essential components as mechanisms to model a portion of reality…
Application development in the Internet of Things (IoT) is challenging because it involves dealing with issues that attribute to different life-cycle phases. First, the application logic has to be analyzed and then separated into a set of…
Metaverse has recently attracted much attention from both academia and industry. Virtual services, ranging from virtual driver training to online route optimization for smart goods delivery, are emerging in the Metaverse. To make the human…
All knowing is material. The challenge for Information Systems (IS) research is to specify how knowing is material by drawing on theoretical characterizations of the digital. Synthetic knowing is knowing informed by theorizing digital…
The global introduction of affordable Internet of Things (IoT) devices offers an opportunity to empower a large variety of users with different needs. However, many off-the-shelf digital products are still not widely adopted by people who…
This paper presents 3Description, an experimental human-AI collaborative approach for intuitive 3D modeling. 3Description aims to address accessibility and usability challenges in traditional 3D modeling by enabling non-professional…
Virtual try-on (VTON) has been widely explored for rendering garments onto person images, while its inverse task, virtual try-off (VTOFF), remains largely overlooked. VTOFF aims to recover standardized product images of garments directly…
We present an IoT home network visualizer that utilizes virtual reality (VR). This prototype demonstrates the potential that VR has to aid in the understanding of home IoT networks. This is particularly important due the increased number of…
The Internet of Things (IoT) is an evolving network of billions of interconnected physical objects, such as numerous sensors, smartphones, wearables, and embedded devices. These physical objects, generally referred to as the smart objects,…
This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…
In recent years, the Internet of Things (IoT) is studied in the context of the Metaverse to provide users immersive cyber-virtual experiences in mixed reality environments. This survey introduces six typical IoT applications in the…
Architectural Description (AD) is the backbone that facilitates the implementation and validation of robotic systems. In general, current high-level ADs reflect great variation and lead to various difficulties, including mixing ADs with…
The imminent impact of immersive technologies in society urges for active research in real-time and interactive physics simulation for virtual worlds to be realistic. In this context, realistic means to be compliant to the laws of physics.…
Lab of Things (LoT, lab-of-things.com) is a research platform for interconnection, programming, and large scale deployment of devices and sensors. These devices and sensors can then be used for deployment of field studies in a variety of…
This position paper explores how to support the Web's evolution through an underlying data-centric approach that better matches the data-orientedness of modern and emerging applications. We revisit the original vision of the Web as a…
This research report presents an analysis of the state of the art of modeling Internet of Things (IoT)-aware business processes. IOT links the physical world to the digital world. Traditionally, we would find information about events and…
Metaverse applications desire to communicate with semantically identified objects among a diverse set of cyberspace entities, such as cameras for collecting images from, sensors for sensing environment, and users collaborating with each…
The Internet of Things (IoT) is growing fast. In 2018, there was approximately one connected device per person on earth and the number has been growing ever since. The devices interact with the environment via different modalities at the…
Traditionally, recommender systems for the Web deal with applications that have two dimensions, users and items. Based on access logs that relate these dimensions, a recommendation model can be built and used to identify a set of N items…
The design and development process for the Internet of Things (IoT) applications is more complicated than that for desktop, mobile, or web applications. First, IoT applications require both software and hardware to work together across…