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Traditional virtual try-on methods primarily focus on the garment-to-person try-on task, which requires flat garment representations. In contrast, this paper introduces a novel approach to the person-to-person try-on task. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Zheng Wang , Xianbing Sun , Shengyi Wu , Jiahui Zhan , Jianlou Si , Chi Zhang , Liqing Zhang , Jianfu Zhang

Parameter identifiability describes whether, for a given differential model, one can determine parameter values from model equations. Knowing global or local identifiability properties allows construction of better practical experiments to…

Mathematical Software · Computer Science 2021-07-02 Ilia Ilmer , Alexey Ovchinnikov , Gleb Pogudin

We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Weijia Wu , Zhuang Li , Yuchao Gu , Rui Zhao , Yefei He , David Junhao Zhang , Mike Zheng Shou , Yan Li , Tingting Gao , Di Zhang

Today, cloud workloads are essentially opaque to the cloud platform. Typically, the only information the platform receives is the virtual machine (VM) type and possibly a decoration to the type (e.g., the VM is evictable). Similarly,…

The versatility of digital technologies relies on a capacity to represent and subsequently manipulate algorithmically selected physical processes, objects or qualities in a domain. Organizationally real digital representations are those…

Computers and Society · Computer Science 2020-05-05 Thomas Østerlie , Eric Monteiro

Tactile displays have a wide potential field of applications, ranging from enhancing Virtual-Reality scenarios up to aiding telesurgery as well as in fundamental psychological and neurophysiological research. In this paper, we describe an…

Human-Computer Interaction · Computer Science 2018-04-25 Andreas Tarnowsky , Jan Jamaszyk , Daniel Brandes , Franz-Erich Wolter

In this paper, we concentrate on object-related analysis in the field of general ontology of reality as related to software engineering (e.g., UML classes). Such a venture is similar to many studies in which researchers have enhanced…

Software Engineering · Computer Science 2022-08-02 Sabah Al-Fedaghi

Statements about entities occur everywhere, from newspapers and web pages to structured databases. Correlating references to entities across systems that use different identifiers or names for them is a widespread problem. In this paper, we…

Artificial Intelligence · Computer Science 2014-06-27 R. V. Guha

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li

A social approach can be exploited for the Internet of Things (IoT) to manage a large number of connected objects. These objects operate as autonomous agents to request and provide information and services to users. Establishing trustworthy…

Social and Information Networks · Computer Science 2018-01-15 Zhiting Lin , Liang Dong

Entity information network is used to describe structural relationships between entities. Taking advantage of its extension and heterogeneity, entity information network is more and more widely applied to relationship modeling. Recent…

Information Retrieval · Computer Science 2017-10-11 Liang Yin , Li-Chen Shi , Jun-Yan Zhao , Song-Yang Du , Wen-Bo Xie , Duan-Bing Chen

World has been introduced with a new way of living by inventing this advanced technology Internet of Things (IOT). By using this technology all the real-world objects can be made to interconnect and communicate with each other which can be…

Networking and Internet Architecture · Computer Science 2021-05-28 Subhash Bhagavan Kommina , Kiran Kumar Pulamoluy , Kumar Umesh Pentakota , S Sravya

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

In conceptual modeling (CM) as a subdiscipline of software engineering, current proposed ontologies (categorical analysis of entities) are typically established through whole adoption of philosophical theories (e.g. Bunge s). In this paper,…

Software Engineering · Computer Science 2023-08-21 Sabah Al-Fedaghi

The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. In order to successfully accomplish the VON task, two essential conditions must be fulfilled:1) the user must know…

Robotics · Computer Science 2023-11-07 Hongcheng Wang , Andy Guan Hong Chen , Xiaoqi Li , Mingdong Wu , Hao Dong

If a robot is supposed to roam an environment and interact with objects, it is often necessary to know all possible objects in advance, so that a database with models of all objects can be generated for visual identification. However, this…

Artificial Intelligence · Computer Science 2015-10-05 Laura Steinert , Jens Hoefinghoff , Josef Pauli

Digitizing physical objects into the virtual world has the potential to unlock new research and applications in embodied AI and mixed reality. This work focuses on recreating interactive digital twins of real-world articulated objects,…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Zhenyu Jiang , Cheng-Chun Hsu , Yuke Zhu

We present a different approach to developing a concept of time for specifying temporality in the conceptual modeling of software and database systems. In the database field, various proposals and products address temporal data. The…

Software Engineering · Computer Science 2021-02-02 Sabah Al-Fedaghi

WebAssembly (Wasm) is a low-level bytecode language and virtual machine, intended as a compilation target for a wide range of programming languages, which is seeing increasing adoption across diverse ecosystems. As a young technology, Wasm…

Device identification is one way to secure a network of IoT devices, whereby devices identified as suspicious can subsequently be isolated from a network. In this study, we present a machine learning-based method, IoTDevID, that recognizes…

Cryptography and Security · Computer Science 2022-07-20 Kahraman Kostas , Mike Just , Michael A. Lones