Related papers: Virtual-Thing: Thing Description based Virtualizat…
Traditional virtual try-on methods primarily focus on the garment-to-person try-on task, which requires flat garment representations. In contrast, this paper introduces a novel approach to the person-to-person try-on task. Unlike the…
Parameter identifiability describes whether, for a given differential model, one can determine parameter values from model equations. Knowing global or local identifiability properties allows construction of better practical experiments to…
We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly,…
Today, cloud workloads are essentially opaque to the cloud platform. Typically, the only information the platform receives is the virtual machine (VM) type and possibly a decoration to the type (e.g., the VM is evictable). Similarly,…
The versatility of digital technologies relies on a capacity to represent and subsequently manipulate algorithmically selected physical processes, objects or qualities in a domain. Organizationally real digital representations are those…
Tactile displays have a wide potential field of applications, ranging from enhancing Virtual-Reality scenarios up to aiding telesurgery as well as in fundamental psychological and neurophysiological research. In this paper, we describe an…
In this paper, we concentrate on object-related analysis in the field of general ontology of reality as related to software engineering (e.g., UML classes). Such a venture is similar to many studies in which researchers have enhanced…
Statements about entities occur everywhere, from newspapers and web pages to structured databases. Correlating references to entities across systems that use different identifiers or names for them is a widespread problem. In this paper, we…
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…
A social approach can be exploited for the Internet of Things (IoT) to manage a large number of connected objects. These objects operate as autonomous agents to request and provide information and services to users. Establishing trustworthy…
Entity information network is used to describe structural relationships between entities. Taking advantage of its extension and heterogeneity, entity information network is more and more widely applied to relationship modeling. Recent…
World has been introduced with a new way of living by inventing this advanced technology Internet of Things (IOT). By using this technology all the real-world objects can be made to interconnect and communicate with each other which can be…
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…
In conceptual modeling (CM) as a subdiscipline of software engineering, current proposed ontologies (categorical analysis of entities) are typically established through whole adoption of philosophical theories (e.g. Bunge s). In this paper,…
The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. In order to successfully accomplish the VON task, two essential conditions must be fulfilled:1) the user must know…
If a robot is supposed to roam an environment and interact with objects, it is often necessary to know all possible objects in advance, so that a database with models of all objects can be generated for visual identification. However, this…
Digitizing physical objects into the virtual world has the potential to unlock new research and applications in embodied AI and mixed reality. This work focuses on recreating interactive digital twins of real-world articulated objects,…
We present a different approach to developing a concept of time for specifying temporality in the conceptual modeling of software and database systems. In the database field, various proposals and products address temporal data. The…
WebAssembly (Wasm) is a low-level bytecode language and virtual machine, intended as a compilation target for a wide range of programming languages, which is seeing increasing adoption across diverse ecosystems. As a young technology, Wasm…
Device identification is one way to secure a network of IoT devices, whereby devices identified as suspicious can subsequently be isolated from a network. In this study, we present a machine learning-based method, IoTDevID, that recognizes…