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We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning…
An $L(2,1)$-labeling of a graph $G=(V,E)$ is a function $f$ from the vertex set $V(G)$ to the set of nonnegative integers such that the labels on adjacent vertices differ by at least two, and the labels on vertices at distance two differ by…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
Computing the number of realizations of a minimally rigid graph is a notoriously difficult problem. Towards this goal, for graphs that are minimally rigid in the plane, we take advantage of a recently published algorithm, which is the…
Let G be a graph. Consider two nonadjacent vertices x and y that have a common neighbor. Folding G with respect to x and y is the operation which identifies x and y. After a maximal series of foldings the graph is a disjoint union of…
The closed neighbourhood $N[v]$ of a vertex $v$ of a graph $G$, consisting of at least one vertex from all colour classes with respect to a proper colouring of $G$, is called a rainbow neighbourhood in $G$. The minimum number of vertices…
A $\textit{sigma partitioning}$ of a graph $G$ is a partition of the vertices into sets $P_1, \ldots, P_k$ such that for every two adjacent vertices $u$ and $v$ there is an index $i$ such that $u$ and $v$ have different numbers of neighbors…
In the game of \emph{cops and robbers} on a graph $G = (V,E)$, $k$ cops try to catch a robber. On the cop turn, each cop may move to a neighboring vertex or remain in place. On the robber's turn, he moves similarly. The cops win if there is…
A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following…
Let $G(V,E)$ be a simple, undirected graph where $V$ is the set of vertices and $E$ is the set of edges. A $b$-dimensional cube is a Cartesian product $I_1\times I_2\times...\times I_b$, where each $I_i$ is a closed interval of unit length…
The fixing number of a graph $G$ is the order of the smallest subset $S$ of its vertex set $V(G)$ such that stabilizer of $S$ in $G$, $\Gamma_{S}(G)$ is trivial. Let $G_{1}$ and $G_{2}$ be disjoint copies of a graph $G$, and let…
Slimness of a graph measures the local deviation of its metric from a tree metric. In a graph $G=(V,E)$, a geodesic triangle $\bigtriangleup(x,y,z)$ with $x, y, z\in V$ is the union $P(x,y) \cup P(x,z) \cup P(y,z)$ of three shortest paths…
Rigidity theory studies the properties of graphs that can have rigid embeddings in a euclidean space $\mathbb{R}^d$ or on a sphere and which in addition satisfy certain edge length constraints. One of the major open problems in this field…
The bend-number b(G) of a graph G is the minimum k such that G may be represented as the edge intersection graph of a set of grid paths with at most k bends. We confirm a conjecture of Biedl and Stern showing that the maximum bend-number of…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…
"Pebble games," an abstraction from classical reversible computing, have found use in the design of quantum circuits for inherently sequential tasks. Gidney showed that allowing Hadamard basis measurements during pebble games can…
The shapes of flat pebbles may be characterized in terms of the statistical distribution of curvatures measured along their contours. We illustrate this new method for clay pebbles eroded in a controlled laboratory apparatus, and also for…
This work proposes a method for effectively computing manipulation paths to rearrange similar objects in a cluttered space. The solution can be used to place similar products in a factory floor in a desirable arrangement or for retrieving a…
A strongly separating path system in a graph $G$ is a collection $\mathcal{P}$ of paths in $G$ such that, for every two edges $e$ and $f$ of $G$, there is a paths in $\mathcal{P}$ with $e$ and not $f$, and vice-versa. The minimum number of…
Scrambling the standard 3x3x3 Rubik's Cube corresponds to a random walk on a group containing approximately 43 quintillion elements. Viewing the random walk as a Markov chain, its mixing time determines the number of random moves required…