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Pair programming is widely recognized as an effective educational tool in computer science that promotes collaborative learning and mirrors real-world work dynamics. However, communication breakdowns within pairs significantly challenge…

Human-Computer Interaction · Computer Science 2024-12-05 Wunmin Jang , Hong Gao , Tilman Michaeli , Enkelejda Kasneci

Figuring out which objects or concepts words refer to is a central language learning challenge for young children. Most models of this process posit that children learn early object labels from co-occurrences of words and their referents…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Alvin Wei Ming Tan , Jane Yang , Tarun Sepuri , Khai Loong Aw , Robert Z. Sparks , Zi Yin , Virginia A. Marchman , Michael C. Frank , Bria Long

In the field of information visualisation, Euler diagrams are an important tool used in various application areas such as engineering, medicine and social analysis. To effectively use Euler diagrams, some of the wellformedness properties…

Human-Computer Interaction · Computer Science 2016-11-22 Mithileysh Sathiyanarayanan , Tobias Mulling

How students utilize immediate tutoring feedback in programming education depends on various factors. Among them are the feedback quality, but also students' engagement, i.e., their perception, interpretation, and use of feedback. However,…

Computers and Society · Computer Science 2025-11-19 Sven Jacobs , Jan Haas , Natalie Kiesler

Top-down attention allows neural networks, both artificial and biological, to focus on the information most relevant for a given task. This is known to enhance performance in visual perception. But it remains unclear how attention brings…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Freddie Bickford Smith , Brett D Roads , Xiaoliang Luo , Bradley C Love

The ability to focus one's attention underlies success in many everyday tasks, but voluntary attention cannot be sustained for a long period of time. Several studies indicate that attention training using computer-based exercises can lead…

Human-Computer Interaction · Computer Science 2019-07-11 Minkesh Asati , Taizo Miyachi

The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the…

Computer Vision and Pattern Recognition · Computer Science 2018-12-21 Benoît Massé , Silèye Ba , Radu Horaud

Understanding how people perceive and evaluate interior spaces is essential for designing environments that promote well-being. However, predicting aesthetic experiences remains difficult due to the subjective nature of perception and the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Chen-Ying Chien , Po-Chih Kuo

Attention mechanisms have been widely used in Visual Question Answering (VQA) solutions due to their capacity to model deep cross-domain interactions. Analyzing attention maps offers us a perspective to find out limitations of current VQA…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Wei Li , Zehuan Yuan , Xiangzhong Fang , Changhu Wang

Image recognition and quality assessment are two important viewing tasks, while potentially following different visual mechanisms. This paper investigates if the two tasks can be performed in a multitask learning manner. A sequential…

Computer Vision and Pattern Recognition · Computer Science 2023-02-01 Junyong You , Zheng Zhang

We present an attention based visual analysis framework to compute grasp-relevant information in order to guide grasp planning using a multi-fingered robotic hand. Our approach uses a computational visual attention model to locate regions…

Robotics · Computer Science 2018-09-13 Zhen Deng , Ge Gao , Simone Frintrop , Jianwei Zhang

This paper studied the change of vigilance based on stimulus coming consecutively using the computerized version of the Mackworth Clock Test run from PsyToolkit website. 7 participants (16.57 +/-1 years old, 2 males), performed 10…

Neurons and Cognition · Quantitative Biology 2019-12-11 Ipek Ustun , Ege Ozer , Erim Habib , Burcin Tatliesme , Ata Akin

We introduce a benchmark to directly evaluate the alignment between human observers and vision models on a 3D shape inference task. We leverage an experimental design from the cognitive sciences which requires zero-shot visual inferences…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Tyler Bonnen , Stephanie Fu , Yutong Bai , Thomas O'Connell , Yoni Friedman , Nancy Kanwisher , Joshua B. Tenenbaum , Alexei A. Efros

Online exams have become widely used to evaluate students' performance in mastering knowledge in recent years, especially during the pandemic of COVID-19. However, it is challenging to conduct proctoring for online exams due to the lack of…

Human-Computer Interaction · Computer Science 2021-01-21 Haotian Li , Min Xu , Yong Wang , Huan Wei , Huamin Qu

As trends in education evolve, personalized learning has transformed individuals' engagement with knowledge and skill development. In the digital age, state-of-the-art technologies have been increasingly integrated into classrooms to…

Computers and Society · Computer Science 2025-01-15 Ying Weng , Yiming Zhang

This research report explores the role of eye gaze in human-robot interactions and proposes a learning system for detecting objects gazed at by humans using solely visual feedback. The system leverages face detection, human attention…

Robotics · Computer Science 2025-09-16 Shiva Hanifi , Elisa Maiettini , Maria Lombardi , Lorenzo Natale

This is a report on a qualitative study of students' learning where a physics computer simulation session is used to supplement lectures on the topic. Drawing on phenomenography as the analytical framework, the students' learning-focuses…

Physics Education · Physics 2007-05-23 Ake Ingerman , Cedric Linder , Delia Marshall

Gaze is a valuable means of communication for impaired people with extremely limited motor capabilities. However, robust gaze-based intent recognition in multi-object environments is challenging due to gaze noise, micro-saccades, viewpoint…

Robotics · Computer Science 2026-03-09 Yuzhi Lai , Shenghai Yuan , Peizheng Li , Andreas Zell

Understanding and explaining deep learning models is an imperative task. Towards this, we propose a method that obtains gradient-based certainty estimates that also provide visual attention maps. Particularly, we solve for visual question…

Computer Vision and Pattern Recognition · Computer Science 2020-02-25 Badri N. Patro , Mayank Lunayach , Vinay P. Namboodiri

This paper is a study of techniques for measuring and predicting visual fidelity. As visual stimuli we use polygonal models, and vary their fidelity with two different model simplification algorithms. We also group the stimuli into two…

Graphics · Computer Science 2025-07-17 Benjamin Watson , Alinda Friedman , Aaron McGaffey