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The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for…

Computers and Society · Computer Science 2013-05-21 Michael James Scott , Gheorghita Ghinea

In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities.…

Human-Computer Interaction · Computer Science 2021-10-27 Gorm Lai , Annakaisa Kultima , Foaad Khosmood , Johanna Pirker , Allan Fowler , Ilaria Vecchi , William Latham , Frederic Fol Leymarie

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning…

Computers and Society · Computer Science 2018-09-03 Helen Boulton , Bernadette Spieler , Anja Petri , Christian Schindler , Wolfgang Slany , Maria Beltran

Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in…

Computers and Society · Computer Science 2018-09-03 Bernadette Spieler , Anja Petri , Christian Schindler , Wolfgang Slany , Maria Betran , Helen Boulton , Eugenio Gaeta , Jonathan Smith

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times…

Quantum Physics · Physics 2024-08-20 Annakaisa Kultima , Laura Piispanen , Miikka Junnila

With an ever-increasing amount of open source software, the popularity of services like GitHub that facilitate code reuse, and common misconceptions about the licensing of open source software, the problem of license violations in the code…

Software Engineering · Computer Science 2020-07-07 Yaroslav Golubev , Maria Eliseeva , Nikita Povarov , Timofey Bryksin

Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

Software Engineering · Computer Science 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg

Online innovation communities are an important source of innovation for many organizations. While contributions to such communities are typically made without financial compensation, these contributions are often governed by licenses such…

General Economics · Economics 2023-09-04 Erdem Dogukan Yilmaz , Tim Meyer , Milan Miric

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

Since the introduction of ChatGPT in 2022, Large language models (LLMs) and Large Multimodal Models (LMM) have transformed content creation, enabling the generation of human-quality content, spanning every medium, text, images, videos, and…

This document explains the basic concepts related to software and hardware licenses, and it summarizes the most popular licenses that are currently used for hardware projects. Two case studies of hardware projects at different levels of…

Other Computer Science · Computer Science 2020-10-22 Màrius Montón , Xavier Salazar

Recent advances in Large Language Models (LLMs) have revolutionized code generation, leading to widespread adoption of AI coding tools by developers. However, LLMs can generate license-protected code without providing the necessary license…

Software Engineering · Computer Science 2025-02-26 Weiwei Xu , Kai Gao , Hao He , Minghui Zhou

This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining…

Quantum Physics · Physics 2024-08-20 Laura Piispanen , Daria Anttila , Natasha Skult

This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and…

Quantum Physics · Physics 2025-02-14 Laura Piispanen

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

The proliferation of generative AI systems has created new challenges for the Free and Open Source Software (FOSS) community, particularly regarding how traditional copyleft principles should apply when open source code is used to train AI…

Computers and Society · Computer Science 2026-02-09 Grant Shanklin , Emmie Hine , Claudio Novelli , Tyler Schroder , Luciano Floridi

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Digital Rights Management (DRM) prevents end-users from using content in a manner inconsistent with its creator's wishes. The license describing these use-conditions typically accompanies the content as its metadata. A resulting problem is…

Other Computer Science · Computer Science 2013-04-23 Puneet Kishor , Oshani Seneviratne , Noah Giansiracusa
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