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We introduce a novel sequence-to-sequence (seq2seq) voice conversion (VC) model based on the Transformer architecture with text-to-speech (TTS) pretraining. Seq2seq VC models are attractive owing to their ability to convert prosody. While…
Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition among others. However, building reliable methods requires…
Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…
Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the…
Video generation has drawn significant interest recently, pushing the development of large-scale models capable of producing realistic videos with coherent motion. Due to memory constraints, these models typically generate short video…
Understanding the relationship between vocal tract motion during speech and the resulting acoustic signal is crucial for aided clinical assessment and developing personalized treatment and rehabilitation strategies. Toward this goal, we…
Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation…
Neural text generation models are often autoregressive language models or seq2seq models. These models generate text by sampling words sequentially, with each word conditioned on the previous word, and are state-of-the-art for several…
We propose an algorithm to generate realistic face images of both real and synthetic identities (people who do not exist) with different facial yaw, shape and resolution.The synthesized images can be used to augment datasets to train CNNs…
The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion…
Virtual-reality (VR) and augmented-reality (AR) technology is increasingly combined with eye-tracking. This combination broadens both fields and opens up new areas of application, in which visual perception and related cognitive processes…
Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…
While the embedded security research community aims to protect systems by reducing analog sensor side channels, our work argues that sensor side channels can be beneficial to defenders. This work introduces the general problem of…
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…
Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…
We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
We introduce a novel method for joint expression and audio-guided talking face generation. Recent approaches either struggle to preserve the speaker identity or fail to produce faithful facial expressions. To address these challenges, we…