Related papers: Solution of the 15 puzzle problem
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
We show that there are universal positive constants c and C such that the mixing time T_{mix} for the fifteen puzzle in an n by n torus satisfies cn^4 log n < T_{mix} < Cn^4 log^2 n.
In this paper, we investigate the mixing time of the adjacent transposition shuffle for a deck of $N$ cards. We prove that around time $N^2\log N/(2\pi^2)$, the total variation distance to equilibrium of the deck distribution drops abruptly…
Segerman's 15+4 puzzle is a hinged version of the classic 15-puzzle, in which the tiles rotate as they slide around. In 1974, Wilson classified the groups of solutions to sliding block puzzles. We generalize Wilson's result to puzzles like…
Consider the following method of card shuffling. Start with a deck of $N$ cards numbered 1 through N. Fix a parameter $p$ between 0 and 1. In this model a ``shuffle'' consists of uniformly selecting a pair of adjacent cards and then…
We investigate the $k$-cycle shuffle on repeated cards, namely on a deck consisting of $l$ identical copies of each of $m$ card types, with total size $n=ml$. We establish asymptotic results for the total variation mixing of this shuffle,…
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…
Recall the classical 15-puzzle, consisting of 15 sliding blocks in a $4\times 4$ grid. Famously, the configuration space of this puzzle consists of two connected components, corresponding to the odd and even permutations of the symmetric…
The problem of disorder seeks to determine a stopping time which is as close as possible to the unknown time of ``disorder'' when the observed process changes its probability characteristics. We give a partial answer to this question for…
Consider an n by n array of cards shuffled in the following manner. An element x of the array is chosen uniformly at random; Then with probability 1/2 the rectangle of cards above and to the left of x is rotated 180 degrees, and with…
In this paper, we use the eigenvalues of the random to random card shuffle to prove a sharp upper bound for the total variation mixing time. Combined with the lower bound due to Subag, we prove that this walk exhibits cutoff at $\frac{3}{4}…
The best known lower and upper bounds on the mixing time for the random-to-random insertions shuffle are $(1/2-o(1))n\log n$ and $(2+o(1))n\log n$. A long standing open problem is to prove that the mixing time exhibits a cutoff. In…
We study the puzzle graphs of hexagonal sliding puzzles of various shapes and with various numbers of holes. The puzzle graph is a combinatorial model which captures the solvability and the complexity of sequential mechanical puzzles.…
By a well-known result of Bayer and Diaconis, the maximum entropy model of the common riffle shuffle implies that the number of riffle shuffles necessary to mix a standard deck of 52 cards is either 7 or 11--with the former number applying…
A Gilbert-Shannon-Reeds (GSR) shuffle is performed on a deck of $N$ cards by cutting the top $n\sim Bin(N,1/2)$ cards and interleaving the two resulting piles uniformly at random. The celebrated "Seven shuffles suffice" theorem of…
We study the time that the simple exclusion process on the complete graph needs to reach equilibrium in terms of total variation distance. For the graph with n vertices and 1<<k<n/2 particles we show that the mixing time is of order…
The 15-Puzzle is a well studied permutation puzzle. This paper explores the group structure of a three-dimensional variant of the 15-Puzzle known as the Varikon Box, with the goal of providing a heuristic that would help a human solve it…
We analyze the mixing time of a popular shuffling machine known as the shelf shuffler. It is a modified version of a $2m$-handed riffle shuffle ($m=10$ in casinos) in which a deck of $n$ cards is split multinomially into $2m$ piles, the…
We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and…