Related papers: How to Win First-Order Safety Games
This article presents the variant of the approach introduced in the recent work of Bensoussan, Wong, Yam and Yuan [13] to the generic first-order mean field game problem. A major contribution here is the provision of new crucial a priori…
Computational indistinguishability is a key property in cryptography and verification of security protocols. Current tools for proving it rely on cryptographic game transformations. We follow Bana and Comon's approach, axiomatizing what an…
Provenance in databases has been thoroughly studied for positive and for recursive queries, then for first-order (FO) queries, i.e., having negation but no recursion. Query evaluation can be understood as a two-player game where the…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…
In this paper we present an assume-guarantee specification theory (aka interface theory from [14]) for modular synthesis and verification of real-time systems with critical timing constraints. It is a further step of our earlier work [10]…
We introduce a natural Turing-complete extension of first-order logic FO. The extension adds two novel features to FO. The first one of these is the capacity to add new points to models and new tuples to relations. The second one is the…
We introduce a class of first-order methods for smooth constrained optimization that are based on an analogy to non-smooth dynamical systems. Two distinctive features of our approach are that (i) projections or optimizations over the entire…
In a previous paper we have presented a CEGAR approach for the verification of parameterized systems with an arbitrary number of processes organized in an array or a ring. The technique is based on the iterative computation of parameterized…
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…
Feint actions refer to a set of deceptive actions, which enable players to obtain temporal advantages from their opponents. Such actions are regarded as widely-used tactic in most non-deterministic Two-player Games (e.g. boxing and…
The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement and the interpretation into a two-player semantic game. Many…
We establish a generic result concerning order independence of a dominance relation on finite games. It allows us to draw conclusions about order independence of various dominance relations in a direct and simple way.
Fragments of first-order logic over words can often be characterized in terms of finite monoids or finite semigroups. Usually these algebraic descriptions yield decidability of the question whether a given regular language is definable in a…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
In this paper we deal with verification of safety properties of term-rewriting systems. The verification problem is translated to a purely logical problem of finding a finite countermodel for a first-order formula, which further resolved by…
We address the problem of verifying safety properties of concurrent programs running over the Total Store Order (TSO) memory model. Known decision procedures for this model are based on complex encodings of store buffers as lossy channels.…
We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…
We introduce the first complete formal solution to corrigibility in the off-switch game, with provable guarantees in multi-step, partially observed environments. Our framework consists of five *structurally separate* utility heads --…