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Concurrent and parallel programming (CPP) is an increasingly important subject in Computer Science Education. However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research…

Human-Computer Interaction · Computer Science 2020-05-12 Jichen Zhu , Katelyn Alderfer , Brian Smith , Bruce Char , Santiago Ontañón

Knowledge tracing is a method used in education to assess and track the acquisition of knowledge by individual learners. It involves using a variety of techniques, such as quizzes, tests, and other forms of assessment, to determine what a…

Computers and Society · Computer Science 2023-11-28 Yann Hicke

In Intelligent Tutoring System (ITS), tracing the student's knowledge state during learning has been studied for several decades in order to provide more supportive learning instructions. In this paper, we propose a novel model for…

Artificial Intelligence · Computer Science 2021-01-08 Sein Minn , Yi Yu , Michel C. Desmarais , Feida Zhu , Jill Jenn Vie

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

Knowledge tracing plays a pivotal role in intelligent tutoring systems. This task aims to predict the probability of students answering correctly to specific questions. To do so, knowledge tracing systems should trace the knowledge state of…

Artificial Intelligence · Computer Science 2023-06-13 Hyeondey Kim , Jinwoo Nam , Minjae Lee , Yun Jegal , Kyungwoo Song

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Knowledge tracing aims to model students' past answer sequences to track the change in their knowledge acquisition during exercise activities and to predict their future learning performance. Most existing approaches ignore the fact that…

Machine Learning · Computer Science 2023-02-07 Yuqi Yue , Xiaoqing Sun , Weidong Ji , Zengxiang Yin , Chenghong Sun

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

Machine Learning · Computer Science 2019-05-21 Andrew Cropper

Knowledge tracing refers to a family of methods that estimate each student's knowledge component/skill mastery level from their past responses to questions. One key limitation of most existing knowledge tracing methods is that they can only…

Machine Learning · Computer Science 2021-04-20 Aritra Ghosh , Jay Raspat , Andrew Lan

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

Computation and Language · Computer Science 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

The novel technique introduced here aims to accomplish the first stage of transferring low-level cognitive skills between two individuals (e.g. from expert to learner) to ease the consecutive higher level declarative learning process for…

Human-Computer Interaction · Computer Science 2021-03-10 Ahmet Orun

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

Machine Learning · Computer Science 2018-12-20 Mirko Polato , Fabio Aiolli

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Monitoring student knowledge states or skill acquisition levels known as knowledge tracing, is a fundamental part of intelligent tutoring systems. Despite its inherent challenges, recent deep neural networks based knowledge tracing models…

Artificial Intelligence · Computer Science 2019-09-04 Zhiwei Wang , Xiaoqin Feng , Jiliang Tang , Gale Yan Huang , Zitao Liu

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…

Machine Learning · Computer Science 2020-07-13 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Knowledge tracing---where a machine models the knowledge of a student as they interact with coursework---is a well established problem in computer supported education. Though effectively modeling student knowledge would have high…

Artificial Intelligence · Computer Science 2015-06-22 Chris Piech , Jonathan Spencer , Jonathan Huang , Surya Ganguli , Mehran Sahami , Leonidas Guibas , Jascha Sohl-Dickstein
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