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This paper investigates the application of game-theoretic principles combined with advanced Kalman filtering techniques to enhance maritime target tracking systems. Specifically, the paper presents a two-player, imperfect information,…

Computer Science and Game Theory · Computer Science 2024-10-18 Daniel Leal , Ngoc Hung Nguyen , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

The goal of knowledge tracing is to track the state of a student's knowledge as it evolves over time. This plays a fundamental role in understanding the learning process and is a key task in the development of an intelligent tutoring…

Information Retrieval · Computer Science 2020-05-20 Liangbei Xu , Mark A. Davenport

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

Game-theoretic inverse learning is the problem of inferring a player's objectives from their actions. We formulate an inverse learning problem in a Stackelberg game between a leader and a follower, where each player's action is the…

Computer Science and Game Theory · Computer Science 2024-10-15 William Ward , Yue Yu , Jacob Levy , Negar Mehr , David Fridovich-Keil , Ufuk Topcu

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Tracing a student's knowledge growth given the past exercise answering is a vital objective in automatic tutoring systems to customize the learning experience. Yet, achieving this objective is a non-trivial task as it involves modeling the…

Computers and Society · Computer Science 2024-10-04 Seif Gad , Sherif Abdelfattah , Ghodai Abdelrahman

Humans ability to transfer knowledge through teaching is one of the essential aspects for human intelligence. A human teacher can track the knowledge of students to customize the teaching on students needs. With the rise of online education…

Computers and Society · Computer Science 2022-01-19 Ghodai Abdelrahman , Qing Wang , Bernardo Pereira Nunes

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

Computers and Society · Computer Science 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

The field of Knowledge Tracing is focused on predicting the success rate of a student for a given skill. Modern methods like Deep Knowledge Tracing provide accurate estimates given enough data, but being based on neural networks they…

Machine Learning · Statistics 2025-01-20 Hildo Bijl

When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…

Computer Science and Game Theory · Computer Science 2025-05-27 Benjamin Heymann , Marc Lanctot

Knowledge tracing is the task of predicting a learner's future performance based on the history of the learner's performance. Current knowledge tracing models are built based on an extensive set of data that are collected from multiple…

Computers and Society · Computer Science 2022-01-19 Sujanya Suresh , Savitha Ramasamy , P. N. Suganthan , Cheryl Sze Yin Wong

This work aims to assess the state of the art of data parallel deep neural network training, trying to identify potential research tracks to be exploited for performance improvement. Beside, it presents a design for a practical C++ library…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-06-26 Paolo Viviani , Maurizio Drocco , Marco Aldinucci

Knowledge tracing is a sequence prediction problem where the goal is to predict the outcomes of students over questions as they are interacting with a learning platform. By tracking the evolution of the knowledge of some student, one can…

Information Retrieval · Computer Science 2018-11-16 Jill-Jênn Vie , Hisashi Kashima

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Tewodros Mulugeta Dagnew , Dalia Coppi , Marcello Pelillo , Rita Cucchiara

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

In computer simulation of the learning process is usually assumed that all elements of the training material are assimilated equally durable. But in practice, the knowledge, which a student uses in its operations, are remembered much…

Computers and Society · Computer Science 2013-12-20 Robert V Mayer

We study a continuous-time stochastic Stackelberg game in which a leader seeks to accomplish a primary objective while inferring a hidden parameter of a rational follower. The follower solves an entropy-regularized tracking problem and…

Optimization and Control · Mathematics 2025-10-08 Ruimeng Hu , Daniel Ralston , Xu Yang , Haosheng Zhou