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Lifelong learning can be viewed as a continuous transfer learning procedure over consecutive tasks, where learning a given task depends on accumulated knowledge --- the so-called knowledge base. Most published work on lifelong learning…

Machine Learning · Statistics 2018-10-30 Changjian Shui , Ihsen Hedhli , Christian Gagné

Knowledge tracing aims to track students' knowledge status over time to predict students' future performance accurately. Markov chain-based knowledge tracking (MCKT) models can track knowledge concept mastery probability over time. However,…

Machine Learning · Computer Science 2023-02-20 Hengyu Liu , Tiancheng Zhang , Fan Li , Minghe Yu , Ge Yu

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

Teaching plays a fundamental role in human learning. Typically, a human teaching strategy would involve assessing a student's knowledge progress for tailoring the teaching materials in a way that enhances the learning progress. A human…

Machine Learning · Computer Science 2021-11-16 Ghodai Abdelrahman , Qing Wang

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Esports has rapidly emerged as a global phenomenon with an ever-expanding audience via platforms, like YouTube. Due to the inherent complexity nature of the game, it is challenging for newcomers to comprehend what the event entails. The…

Computation and Language · Computer Science 2024-06-14 Thye Shan Ng , Feiqi Cao , Soyeon Caren Han

Federated Learning rests on the notion of training a global model distributedly on various devices. Under this setting, users' devices perform computations on their own data and then share the results with the cloud server to update the…

Machine Learning · Computer Science 2020-09-15 Rui Hu , Yanmin Gong

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

Computers and Society · Computer Science 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

The expansion of large-scale online education platforms has made vast amounts of student interaction data available for knowledge tracing (KT). KT models estimate students' concept mastery from interaction data, but their performance is…

Computers and Society · Computer Science 2026-01-13 Qinyi Liu , Lin Li , Valdemar Švábenský , Conrad Borchers , Mohammad Khalil

Knowledge tracing (KT), a key component of an intelligent tutoring system, is a machine learning technique that estimates the mastery level of a student based on his/her past performance. The objective of KT is to predict a student's…

Artificial Intelligence · Computer Science 2019-09-19 Heonseok Ha , Uiwon Hwang , Yongjun Hong , Jahee Jang , Sungroh Yoon

Knowledge tracing (KT) is the problem of modeling each student's mastery of knowledge concepts (KCs) as (s)he engages with a sequence of learning activities. It is an active research area to help provide learners with personalized feedback…

Artificial Intelligence · Computer Science 2021-01-19 Shalini Pandey , George Karypis , Jaideep Srivastava

In order to be effective general purpose machines in real world environments, robots not only will need to adapt their existing manipulation skills to new circumstances, they will need to acquire entirely new skills on-the-fly. A great…

Machine Learning · Computer Science 2021-10-22 K. R. Zentner , Ryan Julian , Ujjwal Puri , Yulun Zhang , Gaurav S. Sukhatme

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

Computation and Language · Computer Science 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Multi-party learning provides solutions for training joint models with decentralized data under legal and practical constraints. However, traditional multi-party learning approaches are confronted with obstacles such as system…

Machine Learning · Computer Science 2021-05-26 Yuan Gao , Jiawei Li , Maoguo Gong , Yu Xie , A. K. Qin

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

Artificial Intelligence · Computer Science 2019-02-26 Sabrina Evans , Paolo Turrini

Adapting general-purpose language models to new skills is currently an expensive process that must be repeated as new instruction datasets targeting new skills are created, or can cause the models to forget older skills. In this work, we…

Computation and Language · Computer Science 2024-10-18 Jacob Morrison , Noah A. Smith , Hannaneh Hajishirzi , Pang Wei Koh , Jesse Dodge , Pradeep Dasigi