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Recently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Pierre Zins , Yuanlu Xu , Edmond Boyer , Stefanie Wuhrer , Tony Tung

Real-time 3D reconstruction enables fast dense mapping of the environment which benefits numerous applications, such as navigation or live evaluation of an emergency. In contrast to most real-time capable approaches, our approach does not…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Max Hermann , Boitumelo Ruf , Martin Weinmann

Automatic 3D content creation seeks to replace labor-intensive modeling and scanning pipelines with systems that can synthesize or recover 3D assets directly from text or images. Its applications span video games, virtual reality, robotics,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jiahao Li

The proposal introduces an innovative drone swarm perception system that aims to solve problems related to computational limitations and low-bandwidth communication, and real-time scene reconstruction. The framework enables efficient…

Artificial Intelligence · Computer Science 2025-08-05 Massoud Pourmandi

Dense 3D scene reconstruction from an ordered sequence or unordered image collections is a critical step when bringing research in computer vision into practical scenarios. Following the paradigm introduced by DUSt3R, which unifies an image…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Yuqi Wu , Wenzhao Zheng , Jie Zhou , Jiwen Lu

Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…

Networking and Internet Architecture · Computer Science 2021-06-01 Fidan Mehmeti , Thomas F. La Porta

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

The research on neural radiance fields for new view synthesis has experienced explosive growth with the development of new models and extensions. The NERF algorithm, suitable for underwater scenes or scattering media, is also evolving.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Zhuoyifan Zhang , Lu Zhang , Liang Wang , Haoming Wu

We introduce a novel, training-free system for reconstructing, understanding, and rendering 3D indoor scenes from a sparse set of unposed RGB images. Unlike traditional radiance field approaches that require dense views and per-scene…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Jiatong Xia , Lingqiao Liu

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Advaith V. Sethuraman , Onur Bagoren , Harikrishnan Seetharaman , Dalton Richardson , Joseph Taylor , Katherine A. Skinner

We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve this by leveraging…

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Chao Zhang , Yifeng Zhou , Shuheng Wang , Wenfa Li , Degang Wang , Yi Xu , Shaohui Jiao

Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Changkun Liu , Jiezhi Yang , Zeman Li , Yuan Deng , Jiancong Guo , Luca Ballan

Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks…

Graphics · Computer Science 2025-06-18 Lufei Liu , Tor M. Aamodt

Neural reconstruction approaches are rapidly emerging as the preferred representation for 3D scenes, but their limited editability is still posing a challenge. In this work, we propose an approach for 3D scene inpainting -- the task of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Ashkan Mirzaei , Riccardo De Lutio , Seung Wook Kim , David Acuna , Jonathan Kelly , Sanja Fidler , Igor Gilitschenski , Zan Gojcic

We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Jiawei Yang , Jiahui Huang , Yuxiao Chen , Yan Wang , Boyi Li , Yurong You , Apoorva Sharma , Maximilian Igl , Peter Karkus , Danfei Xu , Boris Ivanovic , Yue Wang , Marco Pavone

Recent advances in 3D scene reconstruction enable real-time viewing in virtual and augmented reality. To support interactive operations for better immersiveness, such as moving or editing objects, 3D scene inpainting methods are proposed to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Junqi You , Chieh Hubert Lin , Weijie Lyu , Zhengbo Zhang , Ming-Hsuan Yang

Traditionally, video conferencing is a widely adopted solution for telecommunication, but a lack of immersiveness comes inherently due to the 2D nature of facial representation. The integration of Virtual Reality (VR) in a…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Guanghao Li , Kerui Ren , Linning Xu , Zhewen Zheng , Changjian Jiang , Xin Gao , Bo Dai , Jian Pu , Mulin Yu , Jiangmiao Pang

Recent feed-forward reconstruction models like VGGT and $\pi^3$ achieve impressive reconstruction quality but cannot process streaming videos due to quadratic memory complexity, limiting their practical deployment. While existing streaming…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Tianye Ding , Yiming Xie , Yiqing Liang , Moitreya Chatterjee , Pedro Miraldo , Huaizu Jiang