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This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative…

Systems and Control · Electrical Eng. & Systems 2024-02-26 Yue Guan , Mohammad Afshari , Panagiotis Tsiotras

Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achieve a reachability objective in $n$ games (on the same finite arena) simultaneously by broadcasting actions, and where the opponent has full…

Logic in Computer Science · Computer Science 2019-09-17 Corto Mascle , Mahsa Shirmohammadi , Patrick Totzke

The paper deals with a zero-sum differential game in which the dynamical system is described by a fractional differential equation with the Caputo derivative of an order $\alpha \in (0, 1).$ The goal of the first (second) player is to…

Optimization and Control · Mathematics 2019-08-06 Mikhail Gomoyunov

Mertens, Neyman and Rosenberg [MOR, 2009] used the Mertens and Neyman theorem [IJGT, 1981] to prove the existence of uniform value for absorbing games with finite state space and compact action sets. We provide an analogous proof for…

Optimization and Control · Mathematics 2016-04-14 Xiaoxi Li , Sylvain Sorin

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

Formal Languages and Automata Theory · Computer Science 2011-08-31 Vincent Gripon , Olivier Serre

Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…

Computer Science and Game Theory · Computer Science 2026-01-23 Pedro García-Segador , Michel Grabisch , Dylan Laplace Mermoud , Pedro Miranda

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

Logic in Computer Science · Computer Science 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only…

Machine Learning · Computer Science 2023-04-04 Yu Bai , Chi Jin , Song Mei , Tiancheng Yu

We study a class of two-player repeated games with incomplete information and informational externalities. In these games, two states are chosen at the outset, and players get private information on the pair, before engaging in repeated…

Probability · Mathematics 2010-07-27 Dinah Rosenberg , Eilon Solan , Nicolas Vieille

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

We study the complexity of approximations to the normalized information distance. We introduce a hierarchy of computable approximations by considering the number of oscillations. This is a function version of the difference hierarchy for…

Logic · Mathematics 2019-11-15 Klaus Ambos-Spies , Wolfgang Merkle , Sebastiaan A. Terwijn

Agents rarely act in isolation -- their behavioral history, in particular, is public to others. We seek a non-asymptotic understanding of how a leader agent should shape this history to its maximal advantage, knowing that follower agent(s)…

Computer Science and Game Theory · Computer Science 2019-05-29 Vidya Muthukumar , Anant Sahai

Fundamental limits on the controllability of physical systems are discussed in the light of information theory. It is shown that the second law of thermodynamics, when generalized to include information, sets absolute limits to the minimum…

chao-dyn · Physics 2007-05-23 Hugo Touchette , Seth Lloyd

We consider an infinite graph with the vertex set $\mathbb{Z}^2$ and edges connecting the vertices iff the Euclidean distance between the respective points is an integer, and the points do not lie on the same horizontal or vertical.…

Combinatorics · Mathematics 2026-05-21 Jan Willemson

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

Logic in Computer Science · Computer Science 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

We present quantitative relations between work and information that are valid both for finite sized and internally correlated systems as well in the thermodynamical limit. We suggest work extraction should be viewed as a game where the…

Quantum Physics · Physics 2015-05-13 Oscar C. O. Dahlsten , Renato Renner , Elisabeth Rieper , Vlatko Vedral

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

Physics and Society · Physics 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

A fundamental problem in network science is the normalization of the topological or physical distance between vertices, that requires understanding the range of variation of the unnormalized distances. Here we investigate the limits of the…

Discrete Mathematics · Computer Science 2021-02-18 Ramon Ferrer-i-Cancho , Carlos Gómez-Rodríguez , Juan Luis Esteban

We study approachability theory in the presence of constraints. Given a repeated game with vector payoffs, we characterize the pairs of sets (A,D) in the payoff space such that Player 1 can guarantee that the long-run average payoff…

Optimization and Control · Mathematics 2017-12-05 Gaëtan Fournier , Eden Kuperwasser , Orin Munk , Eilon Solan , Avishay Weinbaum

In this essay, a general case of information systems contains quantum information systems is considered. By presenting an algorithmic method a new kind of information topology is defined and considered. Continuous maps between two…

Information Theory · Computer Science 2017-08-03 MohammadReza Molaei
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