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Related papers: Open shop scheduling games

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The minimization of makespan in open shop with time lags has been shown NP-hard in the strong sense even for the case of two machines and unit-time operations. The minimization of total completion time however has remained open for that…

Computational Complexity · Computer Science 2022-03-25 Wieslaw Kubiak

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler

We consider the class of single machine scheduling problems with the objective to minimize the weighted number of late jobs, under the assumption that completion due-dates are not known precisely at the time when decision-maker must provide…

Data Structures and Algorithms · Computer Science 2017-08-11 Maciej Drwal

Many definitions of business processes refer to business goals, value creation, or profits/gains of sorts. Nevertheless, the focus of formal methods research on business processes, like the well-known soundness property, lies on correctness…

Computer Science and Game Theory · Computer Science 2020-06-12 Tobias Heindel , Ingo Weber

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

Automated scheduling is potentially a very useful tool for facilitating efficient, intuitive interactions between a robot and a human teammate. However, a current gapin automated scheduling is that it is not well understood how to best…

Robotics · Computer Science 2020-10-13 Maya Abo Dominguez , William La , James C. Boerkoel

A new class of multi agent single machine scheduling problems is introduced, where each job is associated with a self interested agent with a utility function decreasing in completion time. We aim to achieve a fair solution by maximizing…

Computer Science and Game Theory · Computer Science 2026-04-01 Gaia Nicosia , Andrea Pacifici , Ulrich Pferschy

In this paper we consider a combination of the joint replenishment problem (JRP) and single machine scheduling with release dates. There is a single machine and one or more item types. Each job has a release date, a positive processing…

Data Structures and Algorithms · Computer Science 2022-03-03 Péter Györgyi , Tamás Kis , Tímea Tamási , József Békési

Strategic-form min-max game theory examines the existence, multiplicity, selection of equilibria, and the worst-case computational complexity under perfect rationality. However, in many applications, games are drawn from an ensemble, and…

Computer Science and Game Theory · Computer Science 2026-02-17 Yuma Ichikawa

In the context of simple finite-state discrete time systems, we introduce a generalization of mean field game solution, called correlated solution, which can be seen as the mean field game analogue of a correlated equilibrium. Our notion of…

Optimization and Control · Mathematics 2021-07-12 Luciano Campi , Markus Fischer

In this paper we look at the problem of scheduling tasks on a single-processor system, where each task requires unit time and must be scheduled within a certain time window, and each task can be added to or removed from the system at any…

Data Structures and Algorithms · Computer Science 2016-02-16 Wei Quan Lim , Seth Gilbert , Wei Zhong Lim

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

Logic in Computer Science · Computer Science 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

The Map-Reduce computing framework rose to prominence with datasets of such size that dozens of machines on a single cluster were needed for individual jobs. As datasets approach the exabyte scale, a single job may need distributed…

Data Structures and Algorithms · Computer Science 2016-10-31 Riley Murray , Samir Khuller , Megan Chao

Concurrent games with a fixed number of agents have been thoroughly studied, with various solution concepts and objectives for the agents. In this paper, we consider concurrent games with an arbitrary number of agents, and study the problem…

Logic in Computer Science · Computer Science 2020-10-01 Nathalie Bertrand , Patricia Bouyer , Anirban Majumdar

This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…

Computer Science and Game Theory · Computer Science 2020-04-17 Antti Kuusisto , Raine Rönnholm

We consider the problem of scheduling jobs with equal lengths on uniform parallel batch machines with non-identical capacities where each job can only be processed on a specified subset of machines called its processing set. For the case of…

Data Structures and Algorithms · Computer Science 2017-08-22 Shuguang Li

We present new coordination mechanisms for scheduling selfish jobs on $m$ unrelated machines. A coordination mechanism aims to mitigate the impact of selfishness of jobs on the efficiency of schedules by defining a local scheduling policy…

Computer Science and Game Theory · Computer Science 2011-07-12 Ioannis Caragiannis

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

Computer Science and Game Theory · Computer Science 2021-05-04 Han Xiao , Qizhi Fang

Nowadays many companies have available large amounts of raw, unstructured data. Among Big Data enabling technologies, a central place is held by the MapReduce framework and, in particular, by its open source implementation, Apache Hadoop.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-18 Eugenio Gianniti , Danilo Ardagna , Michele Ciavotta , Mauro Passacantando

We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…

Computer Science and Game Theory · Computer Science 2011-04-28 Haris Aziz , Troels Bjerre Sørensen