English
Related papers

Related papers: A system for efficient 3D printed stop-motion face…

200 papers

3D animation is central to modern visual media, yet traditional production pipelines remain labor-intensive, expertise-demanding, and computationally expensive. Recent AIGC-based approaches partially automate asset creation and rigging, but…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yupeng Zhu , Xiongzhen Zhang , Ye Chen , Bingbing Ni

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

In computer graphics, animation compression is essential for efficient storage, streaming and reproduction of animated meshes. Previous work has presented efficient techniques for compression by deriving skinning transformations and weights…

Graphics · Computer Science 2023-11-09 Anastasia Moutafidou , Vasileios Toulatzis , Ioannis Fudos

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however, editing and manipulating the 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Xiaoyang Lyu , Chirui Chang , Peng Dai , Yang-Tian Sun , Xiaojuan Qi

Computer Vision and 3D printing have rapidly evolved in the last 10 years but interactions among them have been very limited so far, despite the fact that they share several mathematical techniques. We try to fill the gap presenting an…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Emiliano Cristiani , Maurizio Falcone , Silvia Tozza

Multi-directional 3D printing has the capability of decreasing or eliminating the need for support structures. Recent work proposed a beam-guided search algorithm to find an optimized sequence of plane-clipping, which gives volume…

Graphics · Computer Science 2020-07-21 Chenming Wu , Yong-Jin Liu , Charlie C. L. Wang

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič

Responsive and accurate facial expression recognition is crucial to human-robot interaction for daily service robots. Nowadays, event cameras are becoming more widely adopted as they surpass RGB cameras in capturing facial expression…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Zhe Wang , Qijin Song , Yucen Peng , Weibang Bai

This work concerns a structural topology optimisation problem for 4D printing based on the phase field approach. The concept of 4D printing as a targeted evolution of 3D printed structures can be realised in a two-step process. One first…

Optimization and Control · Mathematics 2023-05-03 Harald Garcke , Kei Fong Lam , Robert Nürnberg , Andrea Signori

With the rapid development of powder-based additive manufacturing, depowdering, a process of removing unfused powder that covers 3D-printed parts, has become a major bottleneck to further improve its productiveness. Traditional manual…

Robotics · Computer Science 2026-02-12 Zhenwei Liu , Junyi Geng , Xikai Dai , Tomasz Swierzewski , Kenji Shimada

Facial wound segmentation plays a crucial role in preoperative planning and optimizing patient outcomes in various medical applications. In this paper, we propose an efficient approach for automating 3D facial wound segmentation using a…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Duong Q. Nguyen , Thinh D. Le , Phuong D. Nguyen , Nga T. K. Le , H. Nguyen-Xuan

Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Rolandos Alexandros Potamias , Jiali Zheng , Stylianos Ploumpis , Giorgos Bouritsas , Evangelos Ververas , Stefanos Zafeiriou

Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to…

Graphics · Computer Science 2024-09-16 Jie Zhou , Chufeng Xiao , Miu-Ling Lam , Hongbo Fu

This work presents a supervised learning based approach to the computer vision problem of frame interpolation. The presented technique could also be used in the cartoon animations since drawing each individual frame consumes a noticeable…

Computer Vision and Pattern Recognition · Computer Science 2017-06-16 Vladislav Samsonov

Reconstructing dynamic, time-varying scenes with computed tomography (4D-CT) is a challenging and ill-posed problem common to industrial and medical settings. Existing 4D-CT reconstructions are designed for sparse sampling schemes that…

Image and Video Processing · Electrical Eng. & Systems 2021-04-26 Albert W. Reed , Hyojin Kim , Rushil Anirudh , K. Aditya Mohan , Kyle Champley , Jingu Kang , Suren Jayasuriya