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Generating stylized 3D human motion from speech signals presents substantial challenges, primarily due to the intricate and fine-grained relationships among speech signals, individual styles, and the corresponding body movements. Current…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Lianlian Liu , YongKang He , Zhaojie Chu , Xiaofen Xing , Xiangmin Xu

We propose novel motion representations for animating articulated objects consisting of distinct parts. In a completely unsupervised manner, our method identifies object parts, tracks them in a driving video, and infers their motions by…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Aliaksandr Siarohin , Oliver J. Woodford , Jian Ren , Menglei Chai , Sergey Tulyakov

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue…

Graphics · Computer Science 2023-01-23 Nicolas Wagner , Ulrich Schwanecke , Mario Botsch

Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social behavior and AR/VR interfaces. Capturing human motion accurately from a…

Computer Vision and Pattern Recognition · Computer Science 2022-02-09 Alexandra Zimmer , Anna Hilsmann , Wieland Morgenstern , Peter Eisert

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Yue Wu , Yu Deng , Jiaolong Yang , Fangyun Wei , Qifeng Chen , Xin Tong

Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed…

Robotics · Computer Science 2023-08-02 Zeyu Zhang , Lexing Zhang , Zaijin Wang , Ziyuan Jiao , Muzhi Han , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Joint 2D cardiac segmentation and 3D volume reconstruction are fundamental to building statistical cardiac anatomy models and understanding functional mechanisms from motion patterns. However, due to the low through-plane resolution of cine…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Qi Chang , Zhennan Yan , Mu Zhou , Di Liu , Khalid Sawalha , Meng Ye , Qilong Zhangli , Mikael Kanski , Subhi Al Aref , Leon Axel , Dimitris Metaxas

Robots operating in unstructured environments often require accurate and consistent object-level representations. This typically requires segmenting individual objects from the robot's surroundings. While recent large models such as Segment…

Robotics · Computer Science 2025-04-07 Haozhan Tang , Tianyi Zhang , Oliver Kroemer , Matthew Johnson-Roberson , Weiming Zhi

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose…

Graphics · Computer Science 2021-07-02 Léon Victor , Alexandre Meyer , Saïda Bouakaz

We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, solid objects as they break, crack, or tear. When these…

Graphics · Computer Science 2023-03-21 James F. O'Brien , Jessica K. Hodgins

We introduce a method to analyze and modify a shape to make it manufacturable for a given additive manufacturing (AM) process. Different AM technologies, process parameters or materials introduce geometric constraints on what is…

Graphics · Computer Science 2019-09-26 Erva Ulu , Nurcan Gecer Ulu , Walter Hsiao , Saigopal Nelaturi

Face registration deforms a template mesh to closely fit a 3D face scan, the quality of which commonly degrades in non-skin regions (e.g., hair, beard, accessories), because the optimized template-to-scan distance pulls the template mesh…

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

Digital human animation relies on high-quality 3D models of the human face -- rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging models is the blendshape model. We present a novel…

This paper aims to achieve the segmentation of any 3D part in a scene based on natural language descriptions, extending beyond traditional object-level 3D scene understanding and addressing both data and methodological challenges. Due to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Hongyu Wu , Pengwan Yang , Yuki M. Asano , Cees G. M. Snoek

The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Harim Jung , Myeong-Seok Oh , Seong-Whan Lee

We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Jian Lin , Chengze Li , Haoyun Qin , Kwun Wang Chan , Yanghua Jin , Hanyuan Liu , Stephen Chun Wang Choy , Xueting Liu

With the thriving of deep learning, 3D Convolutional Neural Networks have become a popular choice in volumetric image analysis due to their impressive 3D contexts mining ability. However, the 3D convolutional kernels will introduce a…

Computer Vision and Pattern Recognition · Computer Science 2019-05-22 Lei Qu , Changfeng Wu , Liang Zou

Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To…

Graphics · Computer Science 2020-06-09 Shu-Yu Chen , Wanchao Su , Lin Gao , Shihong Xia , Hongbo Fu
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