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Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and…

Computer Science and Game Theory · Computer Science 2025-03-25 Edith Elkind , Martin Lackner , Dominik Peters

In this paper, we study a truthful two-obnoxious-facility location problem, in which each agent has a private location in [0, 1] and a public optional preference over two obnoxious facilities, and there is a minimum distance constraint d…

Computer Science and Game Theory · Computer Science 2025-08-12 Xiaojia Han , Wenjing Liu , Qizhi Fang

We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…

Computer Science and Game Theory · Computer Science 2020-08-12 Pingzhong Tang , Dingli Yu , Shengyu Zhao

Let $G$ be a digraph where every node has preferences over its incoming edges. The preferences of a node extend naturally to preferences over branchings, i.e., directed forests; a branching $B$ is popular if $B$ does not lose a head-to-head…

Data Structures and Algorithms · Computer Science 2019-12-05 Telikepalli Kavitha , Tamás Király , Jannik Matuschke , Ildikó Schlotter , Ulrike Schmidt-Kraepelin

We introduce and study the weakly single-crossing domain on trees which is a generalization of the well-studied single-crossing domain in social choice theory. We design a polynomial-time algorithm for recognizing preference profiles which…

Multiagent Systems · Computer Science 2025-07-25 Palash Dey

We study variants of the stable marriage and college admissions models in which the agents are allowed to express weak preferences over the set of agents on the other side of the market and the option of remaining unmatched. For the…

Computer Science and Game Theory · Computer Science 2017-03-31 Nevzat Onur Domaniç , Chi-Kit Lam , C. Gregory Plaxton

Counterfactual explanations (CFE) are methods that explain a machine learning model by giving an alternate class prediction of a data point with some minimal changes in its features. It helps the users to identify their data attributes that…

Artificial Intelligence · Computer Science 2023-12-01 Shashank Shekhar , Asif Salim , Adesh Bansode , Vivaswan Jinturkar , Anirudha Nayak

Prefix caching is a key latency optimization for autoregressive LLM serving, yet existing systems assume dense per-token key/value reuse. State-space models change the structure of the problem: a recurrent layer can resume from a single…

Machine Learning · Computer Science 2026-05-08 Mikhail Shirokikh , Sergey Nikolenko

Recently, the problem of allocating one resource per agent with initial endowments (house markets) has seen a renewed interest: indeed, while in the domain of strict preferences the Top Trading Cycle algorithm is known to be the only…

Computer Science and Game Theory · Computer Science 2020-02-27 Aurélie Beynier , Nicolas Maudet , Simon Rey , Parham Shams

We consider a truthful facility location problem with agents that have private positions on the line of real numbers and known optional preferences over two obnoxious facilities that must be placed at locations chosen from a given set of…

Computer Science and Game Theory · Computer Science 2024-10-22 Panagiotis Kanellopoulos , Alexandros A. Voudouris

Despite growing attention to deepfake speech detection, the aspects of bias and fairness remain underexplored in the speech domain. To address this gap, we introduce the Speaker Characteristics Deepfake (SCDF) dataset: a novel, richly…

Sound · Computer Science 2025-08-12 Vojtěch Staněk , Karel Srna , Anton Firc , Kamil Malinka

While the adoption of connected vehicles is growing, security and privacy concerns are still the key barriers raised by society. These concerns mandate automakers and standardization groups to propose convenient solutions for privacy…

Cryptography and Security · Computer Science 2020-01-28 Abdelwahab Boualouache , Ridha Soua , Thomas Engel

We study deterministic mechanisms for the two-facility location problem. Given the reported locations of n agents on the real line, such a mechanism specifies where to build the two facilities. The single-facility variant of this problem…

Computer Science and Game Theory · Computer Science 2025-08-15 Elijah Journey Fullerton , Zeyuan Hu , C. Gregory Plaxton

The classical Stable Roommates problem is to decide whether there exists a matching of an even number of agents such that no two agents which are not matched to each other would prefer to be with each other rather than with their…

Computer Science and Game Theory · Computer Science 2020-04-21 Robert Bredereck , Jiehua Chen , Ugo Paavo Finnendahl , Rolf Niedermeier

We provide novel simple representations of strategy-proof voting rules when voters have uni-dimensional single-peaked preferences (as well as multi-dimensional separable preferences). The analysis recovers, links and unifies existing…

Computer Science and Game Theory · Computer Science 2022-06-17 Andrew Jennings , Rida Laraki , Clemens Puppe , Estelle Varloot

Given a data-set of consumer behaviour, the Revealed Preference Graph succinctly encodes inferred relative preferences between observed outcomes as a directed graph. Not all graphs can be constructed as revealed preference graphs when the…

Computer Science and Game Theory · Computer Science 2018-07-31 Shant Boodaghians

We consider a two-sided matching problem in which the agents on one side have dichotomous preferences and the other side representing institutions has strict preferences (priorities). It captures several important applications in matching…

Computer Science and Game Theory · Computer Science 2025-02-17 Haris Aziz , Md. Shahidul Islam , Szilvia Pápai

In this paper, we introduce a natural class of multigraphs called hierarchical-scale-free (HSF) multigraphs, and consider constant-time testability on the class. We show that a very wide subclass, specifically, that in which the power-law…

Data Structures and Algorithms · Computer Science 2015-07-24 Hiro Ito

Proportionality is an attractive fairness concept that has been applied to a range of problems including the facility location problem, a classic problem in social choice. In our work, we propose a concept called Strong Proportionality,…

Computer Science and Game Theory · Computer Science 2022-06-15 Haris Aziz , Alexander Lam , Mashbat Suzuki , Toby Walsh

We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems,…

Computer Science and Game Theory · Computer Science 2025-01-03 Feiyue Sun