Related papers: Spanning Structures in Walker--Breaker Games
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…
A drawing of a graph is said to be a {\em straight-line drawing} if the vertices of $G$ are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing…
We show that Maker wins the Maker-Breaker perfect matching game in $\frac{n}{2}+o(n)$ turns when the bias is at least $\frac{n}{\log{n}}-\frac{f(n)n}{(\log{n})^{5/4}}$, for any $f$ going to infinity with $n$ and $n$ sufficiently large (in…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…
Let $n, k$ be positive integers. The $(k+1)$-star avoidance game on $K_n$ is played as follows. Two players take it in turn to claim a (previously unclaimed) edge of the complete graph on $n$ vertices. The first player to claim all edges of…
In an Avoider-Enforcer game, we are given a hypergraph. Avoider and Enforcer alternate in claiming an unclaimed vertex, until all the vertices of the hypergraph are claimed. Enforcer wins if Avoider claims all vertices of an edge; Avoider…
The Maker-Maker convention of positional games is played on a hypergraph whose edges are interpreted as winning sets. Two players take turns picking a previously unpicked vertex, aiming at being first to pick all the vertices of some edge.…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
A constructive method is provided that outputs a directed graph which is named a broken crown graph, containing $5n-9$ vertices and $k$ Hamiltonian cycles for any choice of integers $n \geq k \geq 4$. The construction is not designed to be…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…
The connected domination game was recently introduced by Borowiecki, Fiedorowicz and Sidorowicz as another variation of the domination game. The rules are essentially the same, except that the set of played vertices must be connected at all…
We show that an edge-dominating cycle in a $2K_2$-free graph can be found in polynomial time; this implies that every 1/(k-1)-tough $2K_2$-free graph admits a k-walk, and it can be found in polynomial time. For this class of graphs, this…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…