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Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging…

Computer Vision and Pattern Recognition · Computer Science 2021-05-11 Jingtan Piao , Keqiang Sun , KwanYee Lin , Quan Wang , Hongsheng Li

We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Sverker Rasmuson , Erik Sintorn , Ulf Assarsson

Anomaly detection with only prior knowledge from normal samples attracts more attention because of the lack of anomaly samples. Existing CNN-based pixel reconstruction approaches suffer from two concerns. First, the reconstruction source…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Zhiyuan You , Kai Yang , Wenhan Luo , Lei Cui , Yu Zheng , Xinyi Le

Image restoration models often face the simultaneous interaction of multiple degradations in real-world scenarios. Existing approaches typically handle single or composite degradations based on scene descriptors derived from text or image…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Jiawei Mao , Yu Yang , Xuesong Yin , Ling Shao , Hao Tang

Differentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Vitor Guizilini , Igor Vasiljevic , Jiading Fang , Rares Ambrus , Sergey Zakharov , Vincent Sitzmann , Adrien Gaidon

Inverse rendering aims to estimate physical attributes of a scene, e.g., reflectance, geometry, and lighting, from image(s). Inverse rendering has been studied primarily for single objects or with methods that solve for only one of the…

Computer Vision and Pattern Recognition · Computer Science 2019-09-17 Soumyadip Sengupta , Jinwei Gu , Kihwan Kim , Guilin Liu , David W. Jacobs , Jan Kautz

The long-coveted task of reconstructing 3D geometry from images is still a standing problem. In this paper, we build on the power of neural networks and introduce Pix2Vex, a network trained to convert camera-captured images into 3D…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Felix Petersen , Amit H. Bermano , Oliver Deussen , Daniel Cohen-Or

Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Ruofan Liang , Huiting Chen , Chunlin Li , Fan Chen , Selvakumar Panneer , Nandita Vijaykumar

The advent of hardware ray tracing (RT) units has brought unprecedented realism to real-time rendered computer graphics. However, the potential of these units extends beyond graphics, offering acceleration for various computational tasks…

Hardware Architecture · Computer Science 2025-05-22 Fangjia Shen , Aaron Barnes , Anusuya Nallathambi , Timothy G. Rogers

We introduce inverse transport networks as a learning architecture for inverse rendering problems where, given input image measurements, we seek to infer physical scene parameters such as shape, material, and illumination. During training,…

Computer Vision and Pattern Recognition · Computer Science 2018-10-01 Chengqian Che , Fujun Luan , Shuang Zhao , Kavita Bala , Ioannis Gkioulekas

Representing and rendering dynamic scenes from 2D images is a fundamental yet challenging problem in computer vision and graphics. This survey provides a comprehensive review of the evolution and advancements in dynamic scene representation…

Graphics · Computer Science 2025-03-12 Jiaxuan Zhu , Hao Tang

Reconstructing object geometry and material from multiple views typically requires optimization. Differentiable path tracing is an appealing framework as it can reproduce complex appearance effects. However, it is difficult to use due to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Purvi Goel , Loudon Cohen , James Guesman , Vikas Thamizharasan , James Tompkin , Daniel Ritchie

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game…

Graphics · Computer Science 2020-01-28 Alexander Hirsch , Peter Thoman

We present InvRGB+L, a novel inverse rendering model that reconstructs large, relightable, and dynamic scenes from a single RGB+LiDAR sequence. Conventional inverse graphics methods rely primarily on RGB observations and use LiDAR mainly…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaoxue Chen , Bhargav Chandaka , Chih-Hao Lin , Ya-Qin Zhang , David Forsyth , Hao Zhao , Shenlong Wang

The sensitivity limits of space telescopes are imposed by uncalibrated errors in the point spread function, photon-noise, background light, and detector sensitivity. These are typically calibrated with specialized wavefront sensor hardware…

Instrumentation and Methods for Astrophysics · Physics 2024-06-18 Louis Desdoigts , Benjamin Pope , Jordan Dennis , Peter Tuthill

Dr$.$Jit is a new just-in-time compiler for physically based rendering and its derivative. Dr$.$Jit expedites research on these topics in two ways: first, it traces high-level simulation code (e.g., written in Python) and aggressively…

Graphics · Computer Science 2026-05-26 Wenzel Jakob , Sébastien Speierer , Nicolas Roussel , Delio Vicini

Physics-based differentiable rendering (PBDR) has become an efficient method in computer vision, graphics, and machine learning for addressing an array of inverse problems. PBDR allows patterns to be generated from perceptions which can be…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Preetish Kakkar , Srijani Mukherjee , Hariharan Ragothaman , Vishal Mehta

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and…

Graphics · Computer Science 2025-10-01 Weidan Xiong , Yongli Wu , Bochuan Zeng , Jianwei Guo , Dani Lischinski , Daniel Cohen-Or , Hui Huang

We propose a novel approach to self-supervised learning of point cloud representations by differentiable neural rendering. Motivated by the fact that informative point cloud features should be able to encode rich geometry and appearance…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Di Huang , Sida Peng , Tong He , Honghui Yang , Xiaowei Zhou , Wanli Ouyang

Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-02 Jingwang Ling , Ruihan Yu , Feng Xu , Chun Du , Shuang Zhao