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We introduce an approach for augmenting text-to-video generation models with customized motions, extending their capabilities beyond the motions depicted in the original training data. By leveraging a few video samples demonstrating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Joanna Materzynska , Josef Sivic , Eli Shechtman , Antonio Torralba , Richard Zhang , Bryan Russell

Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Jiale Tao , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

This work studies the problem of modeling visual processes by leveraging deep generative architectures for learning linear, Gaussian representations from observed sequences. We propose a joint learning framework, combining a vector…

Neural and Evolutionary Computing · Computer Science 2020-04-13 Alexander Sagel , Hao Shen

Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a…

Multimedia · Computer Science 2023-03-28 Nhat Le , Thang Pham , Tuong Do , Erman Tjiputra , Quang D. Tran , Anh Nguyen

Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving,…

Machine Learning · Computer Science 2022-10-24 Boyuan Zheng , Sunny Verma , Jianlong Zhou , Ivor Tsang , Fang Chen

Dance plays an important role as an artistic form and expression in human culture, yet automatically generating dance sequences is a significant yet challenging endeavor. Existing approaches often neglect the critical aspect of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Ying Zhu , Xin Geng , Liang Wang

In the field of robot learning, coordinating robot actions through language instructions is becoming increasingly feasible. However, adapting actions to human instructions remains challenging, as such instructions are often qualitative and…

Robotics · Computer Science 2025-09-08 Ryoga Oishi , Sho Sakaino , Toshiaki Tsuji

We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion conditioned on music. The proposed AIST++ dataset contains 5.2 hours…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Ruilong Li , Shan Yang , David A. Ross , Angjoo Kanazawa

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Moritz Kappel , Vladislav Golyanik , Mohamed Elgharib , Jann-Ole Henningson , Hans-Peter Seidel , Susana Castillo , Christian Theobalt , Marcus Magnor

This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an…

Human-Computer Interaction · Computer Science 2024-04-02 Siyuan Peng , Kate Ladenheim , Snehesh Shrestha , Cornelia Fermüller

In this work, we introduce Adapt & Align, a method for continual learning of neural networks by aligning latent representations in generative models. Neural Networks suffer from abrupt loss in performance when retrained with additional…

Machine Learning · Computer Science 2023-12-22 Kamil Deja , Bartosz Cywiński , Jan Rybarczyk , Tomasz Trzciński

Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Luca De Luigi , Ren Li , Benoît Guillard , Mathieu Salzmann , Pascal Fua

Robots that can execute various tasks automatically on behalf of humans are becoming an increasingly important focus of research in the field of robotics. Imitation learning has been studied as an efficient and high-performance method, and…

Robotics · Computer Science 2021-02-05 Ayumu Sasagawa , Sho Sakaino , Toshiaki Tsuji

The present methodology is aimed at cross-modal machine learning and uses multidisciplinary tools and methods drawn from a broad range of areas and disciplines, including music, systematic musicology, dance, motion capture, human-computer…

Human-Computer Interaction · Computer Science 2017-12-04 Fabio Paolizzo

Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Yidi Shao , Chen Change Loy , Bo Dai

Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities…

Human-Computer Interaction · Computer Science 2024-04-08 Samuel Beck , Nina Doerr , Kuno Kurzhals , Alexander Riedlinger , Fabian Schmierer , Michael Sedlmair , Steffen Koch

In many contexts, creating mappings for gestural interactions can form part of an artistic process. Creators seeking a mapping that is expressive, novel, and affords them a sense of authorship may not know how to program it up in a signal…

Human-Computer Interaction · Computer Science 2021-06-17 Tim Murray-Browne , Panagiotis Tigas

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Chuan Guo , Yuxuan Mu , Xinxin Zuo , Peng Dai , Youliang Yan , Juwei Lu , Li Cheng

Modern generative machine learning models demonstrate surprising ability to create realistic outputs far beyond their training data, such as photorealistic artwork, accurate protein structures, or conversational text. These successes…

Machine Learning · Computer Science 2024-01-17 William Gilpin
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