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Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…

Robotics · Computer Science 2020-08-12 Sarah Young , Dhiraj Gandhi , Shubham Tulsiani , Abhinav Gupta , Pieter Abbeel , Lerrel Pinto

There has been substantial progress in humanoid robots, with new skills continuously being taught, ranging from navigation to manipulation. While these abilities may seem impressive, the teaching methods often remain inefficient. To enhance…

Robotics · Computer Science 2025-01-29 Josua Spisak , Matthias Kerzel , Stefan Wermter

Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and synthesis challenging. We demonstrate that the three-point…

Graphics · Computer Science 2026-01-06 Peizhuo Li , Sebastian Starke , Yuting Ye , Olga Sorkine-Hornung

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

This paper studies the dynamic generator model for spatial-temporal processes such as dynamic textures and action sequences in video data. In this model, each time frame of the video sequence is generated by a generator model, which is a…

Machine Learning · Statistics 2018-12-31 Jianwen Xie , Ruiqi Gao , Zilong Zheng , Song-Chun Zhu , Ying Nian Wu

Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Wenlin Zhuang , Congyi Wang , Siyu Xia , Jinxiang Chai , Yangang Wang

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…

Machine Learning · Computer Science 2019-10-15 Judith Bütepage , Ali Ghadirzadeh , Özge Öztimur Karadag , Mårten Björkman , Danica Kragic

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone…

Graphics · Computer Science 2023-06-02 Weiyu Li , Xuelin Chen , Peizhuo Li , Olga Sorkine-Hornung , Baoquan Chen

Imitation learning, which enables robots to learn behaviors from demonstrations by human, has emerged as a promising solution for generating robot motions in such environments. The imitation learning-based robot motion generation method,…

Robotics · Computer Science 2025-03-17 Hyeonjun Park , Daegyu Lim , Seungyeon Kim , Sumin Park

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

Autoregressive transformers have shown remarkable success in video generation. However, the transformers are prohibited from directly learning the long-term dependency in videos due to the quadratic complexity of self-attention, and…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Jaehoon Yoo , Semin Kim , Doyup Lee , Chiheon Kim , Seunghoon Hong

Human motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys…

Computer Vision and Pattern Recognition · Computer Science 2025-09-05 Haiwei Xue , Xiangyang Luo , Zhanghao Hu , Xin Zhang , Xunzhi Xiang , Yuqin Dai , Jianzhuang Liu , Zhensong Zhang , Minglei Li , Jian Yang , Fei Ma , Zhiyong Wu , Changpeng Yang , Zonghong Dai , Fei Richard Yu

Dance serves as a profound and universal expression of human culture, conveying emotions and stories through movements synchronized with music. Although some current works have achieved satisfactory results in the task of single-person…

Graphics · Computer Science 2025-03-14 Haozhou Pang , Tianwei Ding , Lanshan He , Qi Gan

Existing music-driven 3D dance generation methods mainly concentrate on high-quality dance generation, but lack sufficient control during the generation process. To address these issues, we propose a unified framework capable of generating…

Sound · Computer Science 2024-03-21 Ronghui Li , Yuqin Dai , Yachao Zhang , Jun Li , Jian Yang , Jie Guo , Xiu Li

Imitation learning has traditionally been applied to learn a single task from demonstrations thereof. The requirement of structured and isolated demonstrations limits the scalability of imitation learning approaches as they are difficult to…

Robotics · Computer Science 2017-11-27 Karol Hausman , Yevgen Chebotar , Stefan Schaal , Gaurav Sukhatme , Joseph Lim

Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…

Human-Computer Interaction · Computer Science 2024-06-18 Soohwan Lee , Seoyeong Hwang , Ian Oakley , Kyungho Lee

Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Wei Mao , Miaomiao Liu , Mathieu Salzmann

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen,…

Understanding human activity and being able to explain it in detail surpasses mere action classification by far in both complexity and value. The challenge is thus to describe an activity on the basis of its most fundamental constituents,…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Timo Milbich , Miguel Bautista , Ekaterina Sutter , Bjorn Ommer

Learning new robot tasks on new platforms and in new scenes from only a handful of demonstrations remains challenging. While videos of other embodiments - humans and different robots - are abundant, differences in embodiment, camera, and…

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