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The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Recent evidence, both in the lab and in the wild, suggests that the use of generative artificial intelligence reduces the diversity of content produced. The use of the same or similar AI models appears to lead to more homogeneous behavior.…

Computer Science and Game Theory · Computer Science 2025-10-20 Manish Raghavan

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Quality-Diversity algorithms search for large collections of diverse and high-performing solutions, rather than just for a single solution like typical optimisation methods. They are specially adapted for multi-modal problems that can be…

Neural and Evolutionary Computing · Computer Science 2021-05-04 Leo Cazenille

Data quality on categorical attribute is a difficult problem that has not received as much attention as numerical counterpart. Our basic idea is to employ association rule for the purpose of data quality measurement. Strong rule generation…

Databases · Computer Science 2012-02-16 J. Malar Vizhi , T. Bhuvaneswari

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

Human-Computer Interaction · Computer Science 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

The compensated quotient-difference (Compqd) algorithm is proposed along with some applications. The main motivation is based on the fact that the standard quotient-difference (qd) algorithm can be numerically unstable. The Compqd algorithm…

Numerical Analysis · Mathematics 2017-02-20 Peibing Du , Roberto Barrio , Hao Jiang , Lizhi Cheng

AI solutions seem to appear in any and all application domains. As AI becomes more pervasive, the importance of quality assurance increases. Unfortunately, there is no consensus on what artificial intelligence means and interpretations…

Software Engineering · Computer Science 2020-09-14 Markus Borg

We study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated…

Robotics · Computer Science 2023-10-31 Yulun Zhang , Matthew C. Fontaine , Varun Bhatt , Stefanos Nikolaidis , Jiaoyang Li

A Content Delivery Network (CDN) is a powerful system of distributed caching servers that aims to accelerate content delivery, like high-definition video, IoT applications, and ultra-low-latency services, efficiently and with fast velocity.…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-13 Md Nurul Absur , Sourya Saha , Sifat Nawrin Nova , Kazi Fahim Ahmad Nasif , Md Rahat Ul Nasib

This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design…

Artificial Intelligence · Computer Science 2020-05-12 Alberto Alvarez , Jose Font

Real-world software applications must constantly evolve to remain relevant. This evolution occurs when developing new applications or adapting existing ones to meet new requirements, make corrections, or incorporate future functionality.…

Software Engineering · Computer Science 2023-08-31 Sebastian Hönel

Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Jian Liu , Xiaoshui Huang , Tianyu Huang , Lu Chen , Yuenan Hou , Shixiang Tang , Ziwei Liu , Wanli Ouyang , Wangmeng Zuo , Junjun Jiang , Xianming Liu

Recently, ChatGPT, along with DALL-E-2 and Codex,has been gaining significant attention from society. As a result, many individuals have become interested in related resources and are seeking to uncover the background and secrets behind its…

Artificial Intelligence · Computer Science 2023-03-09 Yihan Cao , Siyu Li , Yixin Liu , Zhiling Yan , Yutong Dai , Philip S. Yu , Lichao Sun

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Chenhan Jiang

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Artificial Intelligence · Computer Science 2020-05-27 Vanessa Volz , Niels Justesen , Sam Snodgrass , Sahar Asadi , Sami Purmonen , Christoffer Holmgård , Julian Togelius , Sebastian Risi

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Quality assessment algorithms measure the quality of a captured biometric sample. Since the sample quality strongly affects the recognition performance of a biometric system, it is essential to only process samples of sufficient quality and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 André Dörsch , Torsten Schlett , Peter Munch , Christian Rathgeb , Christoph Busch