English
Related papers

Related papers: Procedural Content Generation through Quality Dive…

200 papers

We present a Quality-Diversity benchmark suite for Deep Neuroevolution in Reinforcement Learning domains for robot control. The suite includes the definition of tasks, environments, behavioral descriptors, and fitness. We specify different…

Neural and Evolutionary Computing · Computer Science 2022-11-07 Manon Flageat , Bryan Lim , Luca Grillotti , Maxime Allard , Simón C. Smith , Antoine Cully

Quality diversity algorithms can be used to efficiently create a diverse set of solutions to inform engineers' intuition. But quality diversity is not efficient in very expensive problems, needing 100.000s of evaluations. Even with the…

Neural and Evolutionary Computing · Computer Science 2023-03-29 Alexander Hagg , Martin L. Kliemank , Alexander Asteroth , Dominik Wilde , Mario C. Bedrunka , Holger Foysi , Dirk Reith

Recently different evolutionary computation approaches have been developed that generate sets of high quality diverse solutions for a given optimisation problem. Many studies have considered diversity 1) as a mean to explore niches in…

Neural and Evolutionary Computing · Computer Science 2022-07-29 Adel Nikfarjam , Aneta Neumann , Jakob Bossek , Frank Neumann

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

Neural and Evolutionary Computing · Computer Science 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

Artificial Intelligence · Computer Science 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

Generating various strategies for a given task is challenging. However, it has already proven to bring many assets to the main learning process, such as improved behavior exploration. With the growth in the interest of heterogeneity in…

Neural and Evolutionary Computing · Computer Science 2022-01-28 Victor Villin , Naoki Masuyama , Yusuke Nojima

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

The optimization of dynamic problems is both widespread and difficult. When conducting dynamic optimization, a balance between reinitialization and computational expense has to be found. There are multiple approaches to this. In parallel…

Neural and Evolutionary Computing · Computer Science 2014-01-21 Ronald Hochreiter , Christoph Waldhauser

This study explores the application of evolutionary generative algorithms in music production to preserve and enhance human creativity. By integrating human feedback into Differential Evolution algorithms, we produced six songs that were…

Neural and Evolutionary Computing · Computer Science 2024-06-11 Justin Kilb , Caroline Ellis

The increasing complexity of robots and autonomous agents that interact with people highlights the critical need for approaches that systematically test them before deployment. This review paper presents a general framework for solving this…

Artificial Intelligence · Computer Science 2024-09-10 Stefanos Nikolaidis

Quality Diversity (QD) algorithms such as MAP-Elites are a class of optimisation techniques that attempt to find a set of high-performing points from an objective function while enforcing behavioural diversity of the points over one or more…

Optimization and Control · Mathematics 2020-05-12 Paul Kent , Juergen Branke

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

Social and Information Networks · Computer Science 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby

For open-ended language generation tasks such as storytelling and dialogue, choosing the right decoding algorithm is critical to controlling the tradeoff between generation quality and diversity. However, there presently exists no consensus…

Computation and Language · Computer Science 2020-04-23 Hugh Zhang , Daniel Duckworth , Daphne Ippolito , Arvind Neelakantan

Generative AI poses both opportunities and risks for solving inverse design problems in the sciences. Generative tools provide the ability to expand and refine a search space autonomously, but do so at the cost of exploring low-quality…

Machine Learning · Computer Science 2025-10-01 Marcus Schwarting , Logan Ward , Nathaniel Hudson , Xiaoli Yan , Ben Blaiszik , Santanu Chaudhuri , Eliu Huerta , Ian Foster

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Artificial intelligence generated content (AIGC), a rapidly advancing technology, is transforming content creation across domains, such as text, images, audio, and video. Its growing potential has attracted more and more researchers and…

Artificial Intelligence · Computer Science 2026-03-03 Chengzhang Zhu , Luobin Cui , Ying Tang , Jiacun Wang

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were…

Neural and Evolutionary Computing · Computer Science 2023-09-11 Felix Chalumeau , Raphael Boige , Bryan Lim , Valentin Macé , Maxime Allard , Arthur Flajolet , Antoine Cully , Thomas Pierrot