Related papers: Projective Games on the Reals
We prove well-posedness of a class of kinetic-type Mean Field Games, which typically arise when agents control their acceleration. Such systems include independent variables representing the spatial position as well as velocity. We consider…
We study $\Sigma_1(\omega_1)$-definable sets (i.e. sets that are equal to the collection of all sets satisfying a certain $\Sigma_1$-formula with parameter $\omega_1$) in the presence of large cardinals. Our results show that the existence…
We study the strength of set-theoretic axioms needed to prove Rabin's theorem on the decidability of the MSO theory of the infinite binary tree. We first show that the complementation theorem for tree automata, which forms the technical…
We study transfinite cut-and-choose games on $T_0$ spaces, introducing the {\em point-separating number} $ps(X)$ and the {\em set membership number} ${sm}(X)$ as the ordinal-valued invariants measuring the minimal length of a game in which…
We study the existence of classical solutions to a broad class of local, first order, forward-backward Extended Mean Field Games systems, that includes standard Mean Field Games, Mean Field Games with congestion, and mean field type control…
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…
In this dissertation we provide mathematical evidence that the concept of learning can be used to give a new and intuitive computational semantics of classical proofs in various fragments of Predicative Arithmetic. First, we extend Kreisel…
Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…
In semialgebraic geometry, projections play a prominent role. A definable choice is a semialgebraic selection of one point in every fiber of a projection. Definable choices exist by semialgebraic triviality, but their complexity depends…
This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what…
We study projective stationary sets. The Projective Stationary Reflection principle is the statement that every projective stationary set contains an increasing continuous $\in$--chain of length $\omega_1$. We show that if Martin's Maximum…
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…
Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint…
Martin's Conjecture states that every definable function on the Turing degrees is either constant or increasing, and that every increasing function is an iterate of the Turing jump. This classification has already been corroborated for the…
The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…
The consistency of the theory $\mathsf{ZF} + \mathsf{AD}_{\mathbb{R}} + {}$``every set of reals is universally Baire'' is proved relative to $\mathsf{ZFC} + {}$``there is a cardinal that is a limit of Woodin cardinals and of strong…
Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect…
The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains…
Solving a problem of Diestel and Pott, we construct a large class of infinite matroids. These can be used to provide counterexamples against the natural extension of the Well-quasi-ordering-Conjecture to infinite matroids and to show that…